Double Fine Studio’s new project, Massive Chalice, reaches its funding goal of $725,000 five (5) days into the Kickstarter campagin. While it doesn’t come as a surprise to us, the big question now is what comes next? The campaign for Massive Chalice does not have any specific stretch goals but in a video update on their campaign, Brian Muir (project lead) tells us that the game is in a pre-production stage and while there is an abundance of ideas both from their team and the supporters so they feel that stretch goals will come after they narrow down the best ideas for the core product.
Also, they added new tiers to the Massive Chalice Kickstarter campaign, a low tier which grants an in-game item to boost 1st generation characters and another tier which includes a physical copy (due to public demand). With twenty-two (22) days left for the campaign, we can expect more updates and previews on what we can expect this game to play and look like and perhaps concrete stretch goals.
I am inviting everyone to check out Double Fine Studio’s Massive Chalice here.