NeoGaf, infamous for leaking out video game dev info, has a post about the upcoming Super Smash Bros. for the Wii U and 3DS. Details about new characters and mechanics are apparently revealed.
Among them are the ones about Donkey Kong nemesis King K. Rool and Punch Out‘s Little Mac (the Wii remake version) joining the roster, as well as Fire Emblem: Awakening‘s Chrom being added and will co-exist with the Smash veteran Ike from Fire Emblem: Path of Radiance/Radiant Dawn. The one about Samus’ archenemy Ridley we already knew about before. There are also new stuff about assist trophies, costumes, and stages.
As always, this is not confirmed to be true but more often than not, Nintendo leaks from NeoGaf are pretty much reliable.
Hit the source link below for all the details in the actual post.
The Kickstarter campaign of Keiji Inafune’s latest project Mighty No. 9 (aka his big “up yours” to Capcom for being douche bags in general) has hit its stretch goal of $2.2 million. This means we’re going to see Mighty No. 9 for consoles namely the PS3, Xbox 360, and Wii U. If backers will plunk down another $1.1 million, then we will also see ports for next-gen consoles (PS4 and Xbox One) when it hits $3.3 million.
At this point, Mighty No. 9 is backed by roughly 39,000 people with over $2.2 million so that’s roughly $55 contributed on average. Makes me curious exactly how many people will be buying this game after it is released. You can head over to their Kickstarter page to find out what all the buzz is about and find out more about the game, especially the boss robots.
Despite their questionable business practices, overt reliance on dumbed-down games that look down on the player, and continuous forcing of the Assassin’s Creed series down everyone’s throats (face it guys—the game will never be a classic) its games like Rayman Legends that make me forgive Ubisoft as a company.
Nintendo fans seem to be less-forgiving, however. I can understand: Legends was slated for a late-February release, but pushed back quite a few months as Ubisoft reneged on the game’s status as a Wii U exclusive, citing disappointing sales of their exclusive ZombiU as the primary motivator for this purely business decision. As I was curious to see how Ubisoft managed the port to other platforms without ancillary touchscreens, I requested a PlayStation 3 copy of Rayman Legends from the publisher for this review’s purpose.
To get that bit of trivia out of the way: the PlayStation 3 (and I’m assuming Xbox 360) version of Rayman Legends doesn’t feel like a half-baked port in direct comparison to its lead platform. From what I’ve been seeing, the main difference between the touchscreen-deficient versions of the game is that the CPU controls your fairy frog assistant, Murphy, providing context-sensitive actions that are triggered by button presses when needed. Levels that center on touch-screen puzzles are replaced with QTE-type affairs, which is kind of lame. Otherwise, it’s the same game with the same exact content* presented with the same amount of visual fidelity.
High-Fi and High-Fives
Touching on visual fidelity, Legends has that in spades. It takes the charming, flat-shaded look of Rayman Origins and bumps it up several notches, creating a stylized, colorful 2.5D look that reminds me of mid-90s quazi-CGI drivel such as Clockwork Knight… but in a good way. If you’ve played through its direct predecessor Origins you’d already know that Legends has a ton of variety tucked behind its deceptively simple 2D trappings.
That variety extends to its level design: touting more than 150 levels plus 40 more remixed from Origins, there’s a lot of content to wade through, and I could not pinpoint one single stage that I would consider filler. Apart from the main platforming stages, you’ll also run into “musical” levels—fun rhythm/platforming-based romps that serve to test the player’s ear/hand/eye coordination—as well as time-trial versions of the same stages you’ve already plowed through called “invasion” levels (it’s worth mentioning that the upcoming Vita port won’t include these levels out of the box, but will be patched in later).
Whipped Cream and Lums
I realized that I jumped in head-first to the game’s mechanics before even explaining what the game’s about to the uninitiated. Legends is a 2D platformer, but one that relies more on twitch reflexes and speed rather than puzzle solving and exploration (because Baby Jesus knows that the world’s had enough of those “indie” puzzle-platformers). And when I say “speed,” I don’t mean that it’s paced the same way as a 2D Sonic; its pacing is more precise, deliberate, and frankly unforgiving. That’s not to dissuade the platforming wussies out there of course, the game is entirely fair, and gives the player ample time (and chances) to learn from mistakes made and eventually conquer any tricky bits.
And if you’ve played Origins before it, this indirect sequel metaphorically picks up where the last game left off, by taking the same ethos that it was built off of, and making just enough changes—visually and gameplay-wise—to get away from the notion that this is merely a level-pack, yet still keeping the core pace that hooked players in the first place. Expectations should be kept consistent: for the smart people who picked up the sleeper hit back in 2011, you already know what to expect here: a no-frills platformer that is thankfully light on the forced exploration and exposition that bogs down similar games in its genre (looking right at you, Ducktales).
I should also take some time to mention Rayman’s excellent co-op options: though not as accessible as a New Super Mario Bros. session, if you can get three other players in the room, the game’s frenetic pace and steady stream of jump-scares and fun boss challenges will keep even the most jaded of ex-gamers hooked until the bitter end. I’ve never had people play through more than ten levels of New Super Mario Bros. Wii but I had no problem finishing out a set of stages with a few non-gamer friends over at the office; which I found a little amazing and perplexing, personally.
I love when I’m unable to recite a particularly-good game’s storyline because it underscores the fact that I enjoyed the ride not for the narrative, but for its gameplay merits. That being said, don’t ask me what Rayman Legends’ thumbtacked storyline is all about. All I remember is that I had to rescue a whole bunch of Teensies, or something like that.
It’s truly criminal that—like Rayman Origins before it—a lot of people will probably scoff at Legends’ appearances as a seemingly-outdated 2D platformer, when it’s not. Ubisoft has a real gem here, and quite a rarity: a game that can arguably out-Mario Mario. And even that bold comparison is doing the game a disservice, as I believe it can and should stand on its own as a unique experience that any gamer should experience and cherish. It’s gone multiplatform now, so there’s absolutely no excuse to skip this.
Rayman Legends is finally out this week, though you might want to steer out of the way of the PS Vita version of the game as we heard it’s missing some content (until they patch it). Diablo 3 makes its way to consoles as promised, and you can get jiggle with it with Dead or Alive 5 Ultimate *mmphh*, and a new adventure awaits you with the Strawhats in One Piece: Pirate Warriors 2.
The Saints are back in their 4th game: Saint’s Row IV — out this week and that should tide you down before GTAV releases in September. The spin-off The Bureau: XCOM Declassified is also launching this week. It’s an FPS set in XCOM‘s universe. And also, Disney Infinity goes to retail for all major platforms. Anything for you this week?
Here are this week’s vidyas:
Disney Infinity Starter Pack (Wii/Wii U/3DS Retail)
Hey Nintendo folks! We’ve got new(ish) games in this week’s Nintendo eShop update!
Wii U is still stockpiling on classic games via the Virtual Console. This week sees the release of Galaga ($4.99), a classic shoot-’em-up that weaned us back in the 80’s before we moved on to classier shmups and bullet hell games. What was your favorite?
Speaking of shooters, well… Tom Clancy’s Splinter Cell Blacklist is also now on the Wii U with new controller-specific functions exclusively for the Gamepad. Release date is on August 20th and it can be had for $59.99.
Discounted games Trine 2: Director’s Cut is available for $7.99 until September 5th from its original price of $19.99, and BIT.TRIP Presents RUNNER 2: Future Legend of Rhythm Alien is going for $11.25 (from $14.99) until August 29. Also, BIT.TRIP has a new DLC for $3 which features six new playable characters so you might want to throw that in if you’re planning to buy the game.
As for the 3DS, you can get Heavy Fire: Black Arms 3D ($4.99, originally released for WiiWare) if you’re into shooters (is it shooter week for Nintendo or something), and then there’s the 10-in-1 Arcade Collection which reminds me of those shady cartridges everybody owned back then for the NES. It’s going for only $2.99 so maybe it’s a good deal for retro fans?
Retail releases for Barbie Groom and Glam Pups and My Western Horse 3D (both at $29.99) which I will refuse to talk about, because principles.
Speaking of retro, Donkey Kong is now available for the 3DS Virtual Console collection for the usual price of $4.99.
Nothing to pick up this week, so I guess I’ll go back to Hydeland and try to beat Infernal this week. What about you?
Good Nintendo releases this week for a change. Mario and Luigi: Dream Team is officially out (though some local stores already broke streetdate last week) and Ducktales Remastered makes a comeback (multiplatform). Payday 2 is also this week and I’m hearing good things about it. Check it out if you are one of them FPS dorks.
Here are this week’s vidyas:
Angry Birds Trilogy (Wii/Wii U Retail)
Phineas and Ferb: Quest for Cool Stuff (Wii/Wii U/DS/3DS Retail)
It’s the official release week for Dragon’s Crown (the image above is from the game’s fantastic unlockable gallery)! If you have a PS3 and/or PS Vita then this should be an instabuy for you or else we can’t be friends anymore. Meanwhile, Pikmin 3 arrives for the game-starved Wii U and Tales of Xillia finally sees the western light!
The Nintendo eShop post is back! Did you miss it from its absence last week? Awww.
Here’s what’s hitting the shop this week!
Super Mario Bros. 2 hits the virtual console at the basic VC games price of $4.99.
All Fatlus friends have waited for Shin Megami Tensei IV and it will be ready for your download on July 16 at $49.99. Check out our early review here if you haven’t yet!
Turbo: Super Stunt Squad is available for $29.95 on July 16th as well.
Metroid and Donkey Kong for the virtual console are up, both at $4.99 each.
Star Wars Pinball is already available at $9.99, so go hit some balls.
Turbo: Super Stunt Squad also appears for the Wii U at 10 bucks more than its 3DS version release.
No brainer for this week, especially if you’re into RPGs. Take note that you can get $30 worth of eShop credits if you register both Shin Megami Tensei IV and Fire Emblem: Awakening. Pick it up if you haven’t yet!
Man, things aren’t looking good for the Wii U. If anybody’s still doubting that Nintendo’s fledgling consoleisn’t in trouble, it’s time for some more cold, hard facts to slap you in the face: Ubisoft—one of Nintendo’s major third-party buddies—is starting to look away from the Wii U as a viable console to publish original content, much like they’ve seemingly done with the PlayStation Vita (after developing a full console Assassin’s Creed title on the handheld that subsequently flopped). GI.biz ran a pretty good article detailing Nintendo’s holiday prospects today, but what stood out to me was this quote:
Yves Guillemot, Chairman and CEO of Ubisoft, is typically one of the biggest proponents of new systems, but betting big on the Wii U didn’t work out well for the company. ZombiU, one of the most popular launch titles for the system with players, was not profitable, he says. Not even close. As such, he says, there are no plans (or even desire) for a sequel.
It was, in fact, because of that game’s performance that Ubisoft decided to make Rayman Legends a multiplatform game.
I’ll have to say, it’s hard to blame Ubisoft here, but it’s even harder to blame the system on the game’s inherent flaws—they released a rather boring game in a milieu that’s already filled to the brim with games and game-related media and slapped on a nigh-unmarketable title (a take-off from one of their first games apparently, but who cares: it’s still a bad title). To make things worse, they decided to release the game with much disingenuous, pandering fanfare to an audience that’s already gunshy about supporting them in the first place (what with their stellar history of releasing “quality titles”on Nintendo consoles). I really don’t know what they expected here, quite honestly.
Sources have estimated that ZombiU moved approximately 200,000 units—not good.
There’s a handful of noteworthy releases this week: The Merc with the Mouth, Deadpool comes out with his own starring multiplatform game, Capcom X Sega X Namco Bandai’s tactical franchise mash-up Project X Zone is unleashed, and the awesome PS Vita remake of Muramasa finally arrives.
Magic 2014: Duels of the Planeswalkers also will be downloadable for your platform of choice with sealed-deck play.
Here’s this week’s vidyas:
Lego Legends of Chima: Laval’s Journey (3DS Retail)
What’s up Nintendo folks! Finally, we see a major release for the Wii U this week. Read below to find out what else is new aside from the green cap.
Download version for Super Luigi U is now available in the eShop. Retail version is going to be available on August 25th in North America. Why? We don’t know! Good news though; buy it now and you’ll earn double coins in your Club Nintendo account. Also, you can earn more with the game survey questionnaire until August 1st, so it probably is a sweet deal… maybe.
I said I would buy a Wii U for this game but alas, no price cut announcement yet. Game and Wario is available for digital download on Sunday (probably Monday here in the Philippines), June 23rd.
Sale stuff! Little Inferno at $4.99 until the 26th!
Virtual Console releases: Mario Bros., Wrecking Crew (two of my favorite NES games) are up. Couple it with the $0.99 Yoshi game and you have a solid retro gaming night right there.
The guys here are bummed that Project X Zone got a retail release while Phoenix Wright Dual Destinies is still fighting for its life. Well, I’m still excited so whatever guys! Have you reserved your copy yet? We’ll see it on the shelves this June 25th (Wednesday)
There’s also LEGO Legends of Chima: Laval’s Journey for the kids, also on the 25th.
Super Little Acorns 3D Turbo for only $3.99 until July 8th!
There’s the second Guild02 game, BUGS vs. TANKS! and this gets my buy for the week.
New release: Farming Simulator 3D
Virtual Console releases: Defenders of Oasis, Megaman 6, Sonic Blast, and Tails Adventure
DSi Ware release: Rhythm Core Alpha 2
I am completing the Guild02 games although they will probably go on sale like the first set But whatever! Going to split some playtime on BUGS vs. TANKS! and Animal Crossing: New Leaf this weekend.
We’ve all been suspecting that erstwhile Nintendo talking head Shigeru Miyamoto has been slowly losing his mind (blame daily Brain Age binges for this), but this conveniently out-of-context quote from this interview with Time Magazine kind of makes us question the guy’s grasp on reality:
Part of Wii’s success, I think most would agree, was its $250 price, which made it hundreds of dollars less expensive than competing systems for years. Sony’s PlayStation 4 is going to debut only slightly more expensive than the Deluxe Wii U. Do you think you’d capture more of the audience you sold the Wii to if you could get the Wii U Deluxe model’s price down by $100? Even $50?
Unfortunately, I’m not the one who determined the price, so I can’t provide a specific answer on the price of the system. But the one thing that I think everyone needs to understand is that when you’re buying a Wii U, you’re buying a hardware system that comes with a tablet-like device and so if any of the other hardware systems were to try and include a tablet or device similar to the Wii U GamePad, those hardware systems would go up in price by easily a hundred dollars or more.
Yes Miyamoto-sama; that low-resolution 480p headless terminal of a tablet was sure worth $100 of materials and R&D per unit. Personally, I think this quote will be taken way out of context and blown out of proportion (so surprise! Hooray for faux-outrage); but this makes us think… Without the Wii U Gamepad—which we determined was a sufficient enough gimmick to justify the system thanks to off-screen play—does he mean that the Wii U could easily cost $100 less? How successful would a gimmick-less, less-powerful port machine and Nintendo box be, really? Which brings me to another choice quote from the interview:
You’ve talked about powerful consoles having the “too many ferocious dinosaurs” in the room problem, but Quantic Dream made an interesting point with its The Dark Sorcerer PlayStation 4 demo about system power delivering, in the right hands, the ability to bring a level of emotional dimensionality to, say, the modeling of human expressiveness that’s unheard of in gaming.
From my perspective, with regard to the more powerful hardware systems, to me what still remains incredibly important is the developers maintaining a focus on creating unique games because if all that everyone does is uses the enhanced power to create more and more games that look and feel the same, then all that it becomes is a competition about the power of the hardware rather than the uniqueness of the experience. That, to me, is where developers should be devoting their effort.
Though this is Miyamoto toeing the company line—and a line that has been around since the company’s introduction to home console manufacturing—it sort of rings hollow as in my opinion, Nintendo hasn’t really provided enough Wii U experiences to justify the Gamepad’s existence apart from the startling convenience of off-screen play. The pack-in Nintendoland is probably the only game out of my Wii U library that truly utilizes it to the limit, and looking at future games like Mario Kart 8; well, that title uses the Gamepad as a giant horn button, I suppose.
That’s the inherent problem the Wii U faces—there’s no value-add to the end consumer apart from “well, it plays all your Nintendo games in HD, I guess!” I still get asked if the Wii U is an add-on to the original Wii.
IGN’s Colin Moriarty reported that during Nintendo’s Wii U Software Showcase it was confirmed that Bayonetta 2 has a stand-alone two-player mode. However, there was no mention made in the showcase if the multiplayer mode was online, local or both. What is known for a fact is that there will be a single player mode and a stand-alone multiplayer mode.
For more details on Bayonetta 2 outside the trailer, here is a Wii U Developer Direct with Bayonetta 2’s Producer, Atsushi Inaba. He talks about their direction for Bayonetta 2 and introduces Bayonetta’s new skill, the Umbran Climax which seems like an integral part of their mission to deliver the best and most rewarding third person action game. Among other things, Inaba also mentioned a touch pad control scheme and explains to some length, the reason for Bayonetta’s make-over.
The original Bayonetta game was a blast. The action was intense and mastering the game, especially in the hardest difficulty was very challenging. It is clearly not a humble brag that they can claim that they are one of the best, if not, the best developer for this genre. But clearly, it’s hard to explain an action game and the only way for people to actually understand all these concepts Platinum Games is throwing around is a demo of Bayonetta. I’m grabbing myself a Wii U the moment that happens. I love you Bayonetta…
Nintendo just finished their live stream presentation a few minutes ago. I always look forward to this not only because of all the games, but I think I have a mild fetish on that quirky English accent that Iwata-san has. Anyway, I was not able to properly watch the start of the program because Nintendo’s E3 live stream site failed me. Still, because we are such good troopers, I caught most of the presentation (and now re-watching) while taking down bullet notes so you guys know what you just missed out on a couple of minutes ago!
Pokémon X & Y will be released for the 3DS on October 12, 2013, worldwide. Excited much! A new type of Pokémon – Fairy – is added to the list and is known to be super effective against Dragon types. Well, what do you know? A Nintendogs-esque feature called Pokémon-amie helps you bond with your favorite Pokemon by feeding them with treats as well as petting them. Awww.
Super Mario 3D World looks amazing and is full of cat costumes, so pretty much instabuy for me.
Mario Kart 8 for the Wii U, I think. The video was too choppy to see what it was all about
Artsy folks with Wii U can draw using colored pencils, pastels and more (all virtual, of course) and show off their skillful peen drawings in Miiverse through Art Academy
Nintendo eShop releases for 2013 revealed! Here are some of them!
Ballpoint Universe for the 3DS
Cloudberry Kingdom for the 3DS
Coaster Crazy Deluxe for the Wii U and all the titles following this:
Dungeons and Dragons: Chronicles of Mystara
Mutant Muddle Deluxe
Oddworld: New and Tasty
Shovel Knight (a personal Kickstarter favorite)
Spin the Bottle Bumpie’s Party, and
A World of Keflings (which I will surely enjoy because I spent hours on A Kingdom for Keflings in XBOX 360)
Shortly after, Mr. Iwata showed us what I think will finally make me buy a Wii U – Legend of Zelda The Wind Waker HD. The game is in glorious 1080p with shaders that improved the visuals of the title tremendously. The game will focus mostly on the open seas, and you get to control the wind using the item “Wind Waker” to aid you in your travels. Iwata has also revealed that there is a version of the “Tingle Tuner” used by Gamecube and GameBoy Advance players for assisted play. This time around, players can use the “Tingle Bottle” feature to send messages in bottles that will eventually wash up to other people’s shores inside the game. You can also take screenshots from your adventures to help out players in need. Legend of Zelda The Wind Waker HD will be available on October 2013, so price cut, please get announced already.
Reskinned Pikmin, The Wonderful 101 by the Golden god Hideki Kamiya and Platinum Games release date is revealed — August 23, 2013 in Europe. According to the game footage, there is a co-op mode up to five players and each one will lead their own group and fight together. The “Unite More” feature of the game was showcased and players can get to combine objects and heroes to produce weapons and strong attacks to defeat the enemies invading the world.
Donkey Kong Country Tropical Freeze for the Wii U was also featured and this time around, DK’s crib is being ransacked by vikings of the high seas. Aside from Diddy, you can also choose to play as Dixie Kong for added depth. A must-play for side scroll and platformer fanatics!
Another Platinum Games title, and what everybody is looking forward to see, Bayonetta 2 had some new game trailer and in-game footage. Bayonetta sports a pixie cut hairstyle with a new costume, but still looking pretty hot. I hope someone uploads the trailer soon so we can link it here; it looked amazing. The game will be released sometime 2014.
For Xenoblade fans, new game X was teased with in-game videos of a “large scale open world that players will explore seamlessly”. Tetsuya Takahashi’s team in Monolithsoft is working on the game and will also see release on 2014 for the Wii U.
Finally, what everybody probably expected to get announced — a new sequel for the Super Smash Brothers franchise but made better. The game will be released for the Wii U and the 3DS and new characters are added into the fray. Villager from Animal Crossing will be fighting as well as CAPCOM’s Blue Bomber, Rockman (hnnnngggg). Rockman has the ability to use defeated bosses’ powers from the previous games so he just might be my favorite fighter in the game if I decide to pick one up on its 2014 release.
Our editor in chief will be walking the halls of E3 in the next few days so he might be able to get some hands on impressions of these Nintendo titles. We’ll be updating you as soon as we get more news!
Greetings, Ninty folks! Looks like it’s going to be a pretty busy month for the Big N, what with Animal Crossing: New Leaf dropping in a few days! For now, let’s see what they cooked for us this week.
One of my favorite matching games on the Gameboy, Yoshi enters the Virtual Console fray, wooo!
Another retro adventure title, Spelunker, struts its way out of caves to the VC.
Trine 2: Director’s Cut is on sale for $9.99, if you passed on this sidescrolling game during its release. The sale will be until June 27th.
Marvel Avengers: Battle for Earth, now at $29.99, if you have the urge to battle for earth.
Everyone’s probably heard of Animal Crossing: New Leaf and has held on to their money to plonk on DataBlitz once it arrives on June 9th, so no more introduction is necessary. If you ran out of copies and have 6,000 blocks in your micro SD card to spare, you can download it via the eShop.
Sengoku 3 graces the Virtual Console, so I guess you can still keep your Wii plugged or whatever.
I guess you know what I’ll be getting this week. See you in the village!