Incubus was a painter making a lot of cash selling his “Obscene Dream” artworks. As time goes on, he feared of losing his popularity when people will be fed up with his “masterpieces”, so he thought that what he needs is a more accurate, personal approach. After all his art is a reflection of his own personal, actual “obscene dreams”. Desperate, he made the great sacrifice and his body turned into an actual, living canvas.
Leprechaun is born from triplets, the sons of a well-known shoemaker. Growing up and working in the family business, they realized that the best shoes are made from material that comes from the most intelligent, sentient animal on the planet… and that “animal” is man. Seeking to be the SOLE successor to their father, they decided to kill two birds with one stone; getting the “man-made material” and destroying the competition… by sacrificing each other.
It seems like Soul Sacrifice will file these two new Archfiends under “The Desperate”. Incubus and Leprechaun went completely under my radar for some reason, as this is the sixth wave of free DLC and was released June 20th in Japan. They should eventually find its way to the English version soon.
Only one more Archfiend left to round up the thirteen pitiful monsters, and one can only guess based on the silhouette that it is a Dullahan re-skin. Regardless, I can’t wait for another month!
Famitsu released details today about Soul Sacrifice’s new FREE content coming outin Japan. Namely, a new chapter under “Fellow Sorcerers” entitled “Savior of Heresy” and two new Archfiends, Beelzebub the Lord of Flies and Cait Sith. A new map is also introduced called the “Luna Wasteland”.
For the new episode “Savior of Heresy”, your new sorcerer ally is a beautiful woman named Elaine from a secret society called Sanctuary, who is tasked to save a demon/fiend. On the other hand, your character is tasked by Avalon to sacrifice/eliminate said target. Your paths cross, and this is where your tests begin.
Beelzebub and Cait Sith are 2 of the 12 confirmed DLC Archfiends that players can fight. So far in Japan, Dwarf, Ogre, Ouroboros, Ghost, Dullahan, Behemoth, Basilisk and Troll were released. Both Dullahan and Behemoth have reached the US PSN store just awhile ago. Here are the trailers for the both Beelzebub and Cait Sith:
Beelzebub (Elven Queen reskin, but looks more badass sitting on a prismatic throne.)
Cait Sith (Ghost reskin, but hey… IT’S A CAT.)
Finally, here’s a glimpse at the new map, the Luna Wasteland:
All these new content are coming out June 6th, but there are no details yet on when it’ll be eventually released on the US PSN.
The first set of the Soul Sacrifice DLC is now available in the PlayStation Store and along with the two quest/boss add-ons is a title update with more changes. Sony was gracious enough to offer all of these for free so I went ahead and played it to check what’s new with the game.
Facebook and Twitter Integration. You can now post on Facebook or Twitter your accomplishments once a day. Give your friends another reason to block/restrict you in exchange for Lacrima. Totally worth it.
New Mode: Otherworldly Memories. I haven’t tried this mode yet but I got the screenshot of the description. #TAMAD
Camera Speed Options. As we said in our review, one minor fault of the game is the slow camera movement and that there is no option to change it. That is not true anymore.
DLC Boss Quest:Behemoth. It’s a fucking tree. And he poisoned my ass.
DLC Boss Quest: Dullahan. He is a big Knight that has a big chain-whip with his big head at the end. Badass.
These are the major additions and changes I’ve noticed. I don’t know if there are new spell rewards as I haven’t even beaten them because the people I play with are afraid of the new archfiends and they acknowledge I’m the only one who can beat them.
The guys at the PS Blog sacrificed (heh) their time to give players free DLC offerings (spells) for Soul Sacrifice. If you’re still on the fence about buying the game then our official review might tip you over.
Here are 4 voucher codes redeemable via the North American PSN Store — meaning your PS Vita needs to have a US/Canadian PSN account associated with it.
AFTER you redeem the codes, launch the game then choose Librom > Network > Peddler > Claim Giftto add the spells to your inventory.
Note: These codes are redeeemable multiple times so feel free to share to other Soul Sacrifice players. Sony will disable the codes probably next week.
Spirits’ Storm Pinion
Bird feather provided by the Thunder spirits (Attributes: Volt)
Flower of Healing provided by the Spirits (Attributes: Renew)
Ball provided by the Fire Spirits (Attributes: Heat)
Ice blade provided by the Ice spirits (Attributes: Frost)
Soul Sacrifice is in a way one of those “console messiah” games for the ill performing PS Vita. I have already made a rather lengthy impression of the demo of Soul Sacrifice in a previous post. Now that I’ve sunk my teeth into the retail version, it’s time to put a verdict on whether or not this game will “save” the PS Vita… No nothing that serious but here is a bit of a primer before we get into the meat of the review.
If you’re depressed and possibly unstable or suicidal, you shouldn’t be playing this game at all. Most of the game is very depressing and tragic and your only source of comic relief is the talking book Librom (James, hehe). Soul Sacrifice is one of those games which allows you to take on the final boss whenever you feel like you are ready. Part of this is because all the missions you play in the story mode and extra mission mode (Inside Avalon) are simply re-living past experiences of sorcerers. To take on Magusar in the real world, you must absorb all their experiences you relived and that includes a spoiler that I will let you find out should you decide to buy the game.
Well written story and lore. Not that I’m an authority on literature or anything but I found the main story of the game along with the back story of additional sorcerers and the origins story of each archfiend a pretty good read. While they are mostly depressing tales of tragedy the background stories of archfiends could actually change your disposition on whether or not you want to save their souls, or punish them by sacrificing their souls.
Quick missions and satisfying rewards. Soul Sacrifice encourages you to exploit every possible thing to finish off bosses the fastest possible way so I find myself blazing through bosses after I have learned their patterns and weaknesses (and sacrificing allies) after multiple encounters with them. Part of exploiting them is finding and upgrading the appropriate weapons with the proper elemental attacks. Each mission has a list of item rewards, all you need to do is find the right mission and finish the it with a high score to get all the items on the list. There is no more need to rely on an external information source as everything is slapped right before you. Speaking of the high scores, there are feats you can achieve inside missions from exploiting elemental weaknesses, to breaking parts of the boss, taking as little damage as possible, and more as you continue playing the game. It’s easy to know where to get an item you need but it also requires skill to actually get the item, that’s a big plus versus games with random item drops where you are at the mercy of the item’s drop probability to get good equipment.
Challenging missions. The difficulty of Soul Sacrifice in the campaign mode as well as the additional mission mode called “Inside Avalon” ramp up towards the end of the game. Most of the avalon pacts comprise of revisiting similar archfiends encountered in story mode across 10 chapters but the “Forgotten Pacts” chapter introduces time attack modes, new bosses and some missions that are frustratingly difficult asking you to defeat an archfiend without taking a single hit from ANYTHING. However, the monsters they pit you against are not impossible to beat without taking a hit.
There are enough challenges to satisfy your craving for punishment… it that’s your thing or just simply keep in on your toes and engaged in this one of a kind gem for the PS Vita. It’s also worth noting that there are twenty (20) arch fiends in the retail version of Soul Sacrifice but some of them are just re-skins and offer only a slight variation in attack pattern most of the time. Nevertheless, in spite of this, there are specific archfiends that will push you to the limit like Illecebra and the Werewolf or fighting two Illecebras in one pact.
Great online multiplayer. It doesn’t really matter if a player’s signal bar is only 1 bar out of 4, there is absolutely no hindrance to multiplayer at all barring a shitty ISP with high latency which renders you unable to connect to rooms. Now you put this over the innate party chat function of the PS Vita, and you get a great multiplayer experience being able to just chat around or talk tactics. Finding rooms is pretty easy with a simple sorting category but if you want to join specific parties of people, it’s really easier if they invite you directly to the room instead of having you looking up the room names and what-not.
Great voice acting and sound track. The voice acting of all the characters are superb and fitting for their personas. The Japanese voice pack I got for the free DLC for buying online was bland and boring in comparison. Call it a difference in culture if you will. The background music in the lobbies and during combat really fit all the doom and gloom around you and that’s actually a good thing.
The camera rotation is very slow. I found dealing with fast moving bosses a pain when I have to change camera angles. While the auto-target can easily lock on to the boss, the system goes for the nearest target available so if a little underling happens to spawn nearby, your targeting gets messed up leaving you open for a possibly painful attack. The camera rotation speed is also a source of frustration when fighting flying archfiends who zip across the screen too many bloody times.
Grinding for sigilsis probably the worst part of the game. Unfortunately, this is the only part where there is a random drop aspect as far as getting superior versions of soul shards which are used to unlock sigils to carve onto your magic arm. They basically improve your base stats of specific elemental damage or weapon type. It is when you are hunting for sigils that you will find it frustrating to acquire. Thankfully, I didn’t need to rely on sigils that much even in high ranking avalon pacts.
There are no real consequences to the sacrifices you make versus all the hype they made about your choices in this game. Every choice you make outside the main story line can be reversed with Lacrima, a fluid you gain from finishing pacts in the game. You can revive sacrificed allies, fix broken offerings, and reverse black rite penalties all with the help of a seemingly endless supply of Lacrima. It works to the player’s advantage of making the game easier and less punishing and yet at the same time, it makes the game lack a sense of immersion.
The AIs of this game are either selfish pricks, total tools, or both. While the Avalon pacts are meant for multiplayer with other human beings, you can attempt to do these missions alone with 2 other AI controlled allies. Unfortunately, these AI controlled allies are most of the time just worth sacrificing to deal extra damage to the boss. They seem to do only two things: 1.) Steal the souls of your kills and then 2.) run off a die then ask to be revived and then rinse and repeat from #1. AI controlled allies would have been much more useful if you could actually set offerings (equipment) and toggle their usage priority so they wouldn’t be as useless as they are now.
Frame rates drop when there are too many elements on screen. The effects of the game are pretty damn good and that’s why the frame rates really dip when combat becomes an all out frenzy. Perhaps they could have lightened the graphics a bit just to ensure that our eyes won’t be strained like hell when all hell breaks loose in a mission.
Questionable choices in female character costumes. While I don’t relish in skimpy female costumes nor am I being offended on the behalf of the female population of the world I just found some costume designs really absurd.
Things That Can Swing Either way:
Combat is rather arcade-y by being very fast paced. Coming from someone who just played Monster Hunter 3 Ultimate a lot recently, the combat of Soul Sacrifice is fast paced and you can even call it arcade-y. There is a lot of button mashing and weapon spamming at times but it doesn’t lose the core concept of a skill based game. You will need to run and roll around to avoid big blows, and you will have to learn the attack patterns of Archfiends (Bosses) to either put up a defense or setup a counter attack to interrupt big attacks to avoid getting wiped.
Standardized and simplified equipment. All weapons can be looted, fused (crafted), or boosted (upgraded) to the maximum level without having to grind for an indefinite period to get the best weapon possible. This balances out everyone and yet it may be less appealing to some who may feel less special since everyone gets to use the same gear. Weapons have three levels small (S), medium (M), and cap out at Large (L) so there is a pretty short way to the top. I have yet to explore the depth of the weapons, combinations, and how they play over with sigils and what-not but it seems like there is much room to explore to find better ways to defeat archfiends. On the other hand, I’ve been pretty successful without much experimentation so that also says something about the game’s depth.
Black ritesare powerful attacks that can turn the tide of a battle in your favor. These are unlocked by reaching a certain divine or magic arm level or alignment if you will and after losing 75% of your health. While extremely powerful, your character will suffer huge penalties such as losing half your defense, or constantly lose health after using a black rite. These effects are permanent until you unseal the black rite with lacrima. In the start, you will be prudent in using them but when you progress and the lacrima rolls in, you will use it all the time as a finishing blow.
Some battles tend to be grindy. I am referring to pacts where you have to face two (2) archfiends at once. Some of these pacts are almost impossible to accomplish with AI alone and would require smart human beings to systematically take them apart. These are very challenging quests that could consume a lot of time (the longest battle I’ve been in was around 44 minutes or so) and it normally involves unloading all your offerings and then running around to find recharge nodes or sacrificing minor monsters to replenish said offerings. Beating these pacts are very rewarding but they are also quite stressful to the point that you may not want to do them again.
Character customization and costumesor raiments as they call it in Soul Sacrifice are unlocked after completing more pacts (missions). This is a bit relevant as I have mentioned in my impressions that you do not craft armor in this game. You look is entirely dependent on what raiments you have and what catches your fancy. There are quite a number of costumes (13 and counting) and different colors per costume available so you could technically look a bit different from anybody else. You can also swap gender, facial features, and costumes anytime so your character doesn’t look stale or boring.
Soul Sacrifice is a solid game for the PS Vita for both single player and multiplayer. It’s complimented by a good online experience outside the typical Ad Hoc capabilities which really amps up the game’s replay value. It will probably not sell PS Vita units, but it’s a heaven sent for existing PS Vita owners who are in dire need of a new good game for their handheld. There are also planned releases of FREE DLC for Soul Sacrifice down the pipeline. I’m actually excited to see how the free and paid DLC will come into play for the game. If you own a PS Vita, you should definitely buy this game and if you’re looking for a reason to buy a PS Vita, Soul Sacrifice ought to justify the purchase.
People have asked Sony when they will release the awesome soundtrack for the ominously dark and fun PS Vita game, Soul Sacrifice. Well, SCEA Producer Kumi Yuasa posted on the PS Blog today announcing that the album which consists of 32 fully orchestrated tracks is now available exclusively on the PlayStation Store.
The tracks were composed by renowned japanese Yasunori Mitsuda and Wataru Hokoyama and was recorded at Skywalker Sound, featuring a 94-piece orchestra and a voice choir.
They also posted a behind the scenes video which we’ve embedded for you. If you have played the game then you would not need much convincing to agree that the game’s music is amazing.
The Soul Sacrifice soundtrack is priced at $9.99 and is available right now on the PlayStation Store.
If you haven’t bought a physical copy of Soul Sacrifice yet then you might want to consider getting it digitally from the PlayStation Store. We did. And here’s why:
Soul Sacrifice mastermind Keiji Inafune himself dropped by the PS Blog and announced that for a limited time, the digital version of the game on PSN will include all the pre-order freebies of the retail version. This includes:
Two Unique Costumes with which players can customize their character
Three Magic Items to aid players in battle:
Spirits’ Flamepike: Shards of the spear provided by Fire spirits. (Attribites: heat) Enables five combo attacks.
Spirits’ Blightstone: Explosive stone provided by the spirits. (Attributes: venom)
Spirits’ Fulgurwood: Root provided by the Thunder spirits. (Attributes: volt) It tracks enemies on the ground and attacks with thunder spell.
The Japanese voice-over pack. Get it for no added cost during the promotion!
Soul Sacrifice is out now in retail stores and digitally through the PlayStation Store for $35.99
PS Vita Monster Hunter-ish action game (last time I’m gonna mention the comparison) Soul Sacrifice comes out in 2 days and we are all hyped up to the wazoo!
What got us more excited is the planned post-release DLC. Free DLC. Fureeeeeeee!!!
Series creator Keiji Inafune (also the creator of Mega Man and other games) announced that there will be AT LEAST 10 FREE BOSS DLCs coming out post-launch for Soul Sacrifice. This is in addition to the extra expansion episodes which will be paid DLC.
Here are the trailers of 2 of the DLC bosses. One of them is called “Gosto”. Though we know it’s engrish for “Ghost”, my mature and classy brain can’t stop thinking it’s a macho dancer in Japan.
Soul Sacrifice releases April 30th for the PlayStation Vita.
I just finished playing all the multiplayer content of the demo version of Soul Sacrifice and I have to say it’s a pretty solid third-person action RPG. While the closest recent title to compare this game to is Monster Hunter 3 Ultimate, you will find both games quite different and that’s a good thing. Now Soul Sacrifice may be inferred as a “portable Dark Souls” but the game play in the demo shows otherwise. The precise movements of rolling, blocking, and parrying you may have gotten used in Demon’s Soul and Dark Souls are non-existent in this game. As a matter of fact the game comes off as an arcade brawler more than anything but this is coming from a guy who has recently spent a lot of time playing Monster Hunter. Enough of the comparisons though, let’s get on to the meat of Soul Sacrifice.
The story of Soul Sacrifice revolves around the Sorcerer Magusar who went mad and apparently enslaved the world. You play the role of one of those poor enslaved pleabs but fate changes when you encounter the talking book, Librom, buried under the bones of previous tenants of your cage. He is quick to explain that he is the journal of Magusar and with Librom you will relive the sorcerer’s journey to madness one mission at a time. There is a total of 6 story missions or one full chapter and four (4) multiplayer missions you can try out after completing the first chapter of the game. Network play is also unlocked after completing chapter 1.
As I have mentioned before, the combat in Soul Sacrifice is fast-paced but it is by no means a mindless button masher. The campaign mode will prove to be a pretty boring affair but the multiplayer missions will give you a glimpse of how hard Soul Sacrifice can be. Like any good action game, players must learn the “tells” of Archfiends (boss monsters) in order to have a fighting chance of surviving them and along that exploit their elemental weaknesses by equipping the right kind of gear. One major part of the game is the choices you make whenever you beat down a monster, archfiend, or hell even when your companions hit zero health. You are given a choice to either “save”or “sacrifice” a fallen enemy or companion.
Saving the souls fallen enemies will increase your “life level.” This governs your defense and access to sigil bonuses that require the “Divine Arm” rank. You will also regenerate health when you save fallen enemies. Sacrificing them on the other hand increases your “magic level” which affects your attack power and access to “Dark Arm” sigil bonuses. There are three types of “arms” in the game: Divine, Dark, and Netural. They are determined based on the balance of your Life ang Magic levels. These are all important based on what kind of “build” you’re into. Don’t worry though, you can always change your alignment at any given time so it leaves room for trial and error.
The save and sacrifice mechanic works in a different way with your allies. Saving their souls revives them at the cost of a big chunk of your health and can be done infinitely but make no mistake, this doesn’t make the game any easier. Sacrificing the souls of your fallen comrades is actually a lot more exciting and strategic. When you sacrifice a fallen ally, you will activate a powerful sacrifice spell that will deal massive damage to everything on screen but you usually save this up for the big bad bosses. The sacrificed ally dies and cannot be revived during combat anymore but ally’s soul remains in the mission to haunt the enemies or give support to the living allies. I actually found myself exploiting the sacrifice option to beat the Cerberus archfiend (toughest boss in the demo) every time I face it. In a maximum party of four (4), three (3) of us end up getting sacrificed with the third spell dealing the desperate finishing blow.
I like how the loot mechanics of this game work. It’s very concise and a lot less frustrating when you are targeting to farm specific items. Each mission has a reward drop list and the quantity and items are given to you based on your “mission rank” which is determined by the feats you accomplish during the mission. These range from how much damage you take, how fast you finish the mission, to exploiting the weaknesses of your enemies and breaking certain parts of archfiends called “cursed parts”. The higher your rank, the better the drops are so it’s important to learn how to become efficient in each and every mission you encounter. You also get bonus items when players are sacrificed in combat so killing your allies actually becomes a part of the game’s strategy which is quite morbid.
Offerings (also known as your weapon, support skill, healing skill, etc) can be strengthened by combining two (2) of the same kind of item together. Each time you do this, the offering gains a star. For the first three stars, it increases the number of times you can cast the item. Why is there a quantity? That’s because there is alimit on the number of times you can use your equipment in a mission so you can’t go around mindlessly whacking or shooting at things. But don’t worry, you can replenish your offerings inside a mission by finding power nodes with your “minds eye”, a skill used to find hidden nodes in the field and also allows you to estimate the health of your teammates and enemies. So there is an element of item management put into play during combat which really does the game a favor in terms of depth.
You can equip up to six (6) offerings in a mission. The number of sigils you can carve onto your arm is five (5) and then you can use one more item type called the “black rite”. These are basically desperation moves which have huge trade-offs. The one black rite available in the demo is the Infernus. It basically torches everything on the screen and price you pay is your skin. As a result, your defense is cut in half for the duration of the mission. This penalty will continue until you unlock the black rite with “Lacryma”. Simply put, lacryma comes from the eye of the talking book Librom. They build up every time you accomplish a mission and they are also used to restore offerings (if you exhaust them in combat) and reset your life and magic levels.
Offerings can be boosted by combining two (2) offerings of the same kind together. You can also create new types of offerings by fusing different offerings together. There are pre-set fusing recipes in the demo version and I don’t know if you can mix and match offerings yourself in the full version. But I think it’s safe to assume that these recipes will unlock based on what you have in your inventory. Anyway, mix and match isn’t really my kind of thing so I like it the way it is in the demo.
I was able to play online mode with some of us at 30lives as well as random strangers and I tell you, it’s bangin’. I didn’t encounter any issues with latency or connectivity so I have to say the decks are stacked in our favor for this game so it’s going to be a day-1 buy for me. It was also announced that the content you saved from the demo can be carried over to the full version of Soul Sacrifice which is going to be released on April 30, 2013 for retail and digital download.
This is what happens after you get sacrificed.
The “mind’s eye” skill
Black Rite: Infernus
The monsters in this game look like freaky abominations. Definitely a creep-show.
I save people, so I sport a divine arm.
Archfiend “Tubby” (not real name)
The dreaded Cerberus.
Multiplayer action with random strangers
Multiplayer room lobby
No need for wikis here. At least not as much.
I love the PS Vita. It’s a very polished device built from a lot of hard lessons from the PSP but unfortunately lacks a deep library of games. As far as hardware and simple functions, Nintendo can learn a lot from them. Seriously, how hard is it to allow players to take screen caps?
*The description for the talking book Librom was corrected by one of our readers. It doesn’t look like the Soulcalibur but the Souledge. Thank you for the correction!
Sony failed to get the PS Store Update out yesterday as scheduled but better late than no Soul Sacrifice Demo, right? We are now playing it and so far liking it.
Other highlights include Injustice: Gods Among Us on PS3, Dragon Fantasy Book I on PS3 & PS Vita (Cross-Buy), and the Grand Theft Auto sale. If you are a PS Plus subscriber, be sure to get the free Malicious for PS3.
Here are the main additions to the store (click the source link for all of the changes this week):
An epitaph speaks of another’s demise…A mysterious island known as Bitterblack Isle appears off the coast of Gransys. Its depths have claimed the lives of many Arisen their voices still haunt the labyrinth that lies deep beneath its surface–a labyrinth ripe with secrets waiting to be discovered.
You are the deadliest sniper in the elite Ghost Warrior unit. Positioned deep within enemy territory, deliver precision firepower and test your skills in an epic story of intrigue and betrayal.ESRB: M // File Size: 3.25 GB
Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in huge world of epic retro RPG adventure! Authentic 8-bit artwork and an original soundtrack by renowned Bay Area 8-bit musician, Crashfaster keeps the game true to its retro roots.ESRB: E10+ // File Size: 88.9 MB
Stop Mad Dog and his vicious henchmen and get the gold! But it won’t be easy… Along the way you’ll have to make tough decisions about which guide to trust, and which trails to follow. Choose the wrong path, and you could end up in a shootout where you don’t stand a chance. Relive the glory of the American Wild West with an American Laser Games Arcade Classic!ESRB: T // File Size: 1.4 GB
Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in huge world of epic retro RPG adventure! Authentic 8-bit artwork and an original soundtrack by renowned Bay Area 8-bit musician, Crashfaster keeps the game true to its retro roots.ESRB: E10+ // File Size: 88.9MB
Mad Dog’s Back! Stop Mad Dog and his vicious henchmen and get the gold! But it won’t be easy… Along the way you’ll have to make tough decisions about which guide to trust, and which trails to follow. Choose the wrong path, and you could end up in a shootout where you don’t stand a chance. Relive the glory of the American Wild West with an American Laser Games Arcade Classic!File Size: 1.4 GB
Prepare yourself for a brutal combat experience where every decision made will have consequential results. In order to use the magic during fierce battles, the player must be willing to make a sacrifice – ranging from personal belongings, a limb, or even a life. Note – Online Co-Op experience only available from April 16th, 2013 to April 30th, 20
UPDATE: Demo will be available today and it will feature the whole first chapter of the game plus multiplayer — save file transfers to full game.
PlayStation fanboys who are still butthurt over Nintendo’s buddy status with Capcom’s Monster Hunter franchise will be able try out Sony’s answer to the series this Tuesday.
The demo for the four-player co-op action game by Keiji Inafune (creator of MegaMan) will be available for download in the PS Store April 16th (17th locally). From what the PS Blog tells us, it seems this will be a single-player demo focusing more on the story premise.
Soul Sacrifice has an April 30, 2013 release date for the PlayStation Vita.