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Namco Bandai

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These cards are currently exclusive to Datablitz.

Last week I made a post about a Tekken Card game being officially available in Datablitz. The card game was originally all digital on the iOS, Android, and PC (web) platform when launched back in April 2013 while Namco announced that physical cards would be released this July. I certainly wouldn’t imagine fighting game fans, Tekken fighting game fans or even core gamers to give a damn about this card game because it has the killer combination of features that scream “money sink” but In spite of everything that would make us go “meh”, I felt Tekken Card Tournament is a game worth exploring because: a.) it’s a card game (I used to be card flopper a long time ago so there is some appeal and novelty to me) and b.) mobile games are short pick me-up games which are designed to be played over an extended period of time in bursts of short game sessions. Despite the notions of “core gamers” that mobile games do nothing for people but suck them dry of money, these games actually serve the purpose of entertaining people and giving them that instant gratification (of kicking ass) in ways even handheld console can’t. Tell me, when was the last time you fired up your handheld console, got into a game anytime, anywhere, and finished a match online against a real person in under five (5) minutes? Mobile games provide you with that entertainment during the shortest downtime and what better way to enjoy a mobile game with familiar characters from a familiar franchise with sound game mechanics? Mobile games certainly won’t replace core games but they’re here to stay so we might as well enjoy them too whenever we can.

This is  a review of Tekken Card Tournament on how the physical cards function to complement the game itself. I will not treat the physical cards (which you can theoretically play without the mobile app) separately because the focus of the game in general still lies within the digital realm of the game.

Here’s what you need to know about the game for starters:

  1. You need a deck of fifteen (15) cards to play the game. You will be given enough cards to fill out a deck if you play the mobile/web game where you need to make an online account. Otherwise, you will have to buy a lot of booster packs to play the game. There are no starter decks to my knowledge.
  2. You can choose from the following characters: Kazuya, LiliPaul, Nina, Xiaoyu, Panda, Yoshimitsu, and Law while Heihachi is a physical booster pack exclusive.

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  3. Speaking of online, the Tekken Card Tournament app requires you to be connected to the internet to play. #dealwithit
  4. The game is cross platform so you can log in your account on any supported device (iOS/Android/PC).
  5. You can play against computer opponents with three levels of difficulty (easy, medium, and hard) which are unlocked at certain levels or face-off against other players online around the world in the Free Fight (where you can battle people from your friend list or random strangers) or Online World Wide Tournament (ranked matches where winning earns you points and losing decreases said points.)
  6. The goal of the game is to reduce your opponent’s HP to zero and to do that you have three simple commands to choose from every turn:
    1. Focus: This command allows you to draw a card from your deck (both players start with zero card in their hand)
    2. Attack: Choosing this will expend all your cards and deal damage to your opponent. The damage is calculated based on the sum of all the cards’ attack value.
    3. Block:  While self explanatory, the block command can only nullify attack values of the first two cards of your opponent while the maximum hand size is five (5) cards. Against a full hand, you can only block two out of three strikes.

Tekken Card Tournament stays true to its fighting game roots. The action is fast with each player’s turn having a ten (10) second time limit, players are forced to think on their toes and matches will last from 3 to 5 minutes only and that’s pushing it.The game shines when you are able to assemble a proper deck. However, there hurdles to building your deck. Like any collectible/trading card game, buying cards will cost a lot of money. While most cards can be purchased with gold (the game’s in-game currency you can acquire by playing in matches) they are extremely expensive and popular cards are normally unavailable for purchase as singles in the online card market. This is why there are booster packs available in the digital store and the release of physical cards which you can trade with other Tekken Card Tournament players. If you’re not particularly interested in the physical cards, you can trade QR codes of each card with players around the world (in an ideal setup where people don’t scam you) without having to ship cards to each other or just find like minded people locally and trade cards with them.

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There are three types of digital booster packs in Tekken Card Tournament:

  1. First Pack: The only booster pack you can buy with gold. This pack contains three cards and a chance for one to be an elite card: an upgraded basic card with silver borders. Cards from all seven (7) characters will appear randomly. This pack costs 3,000 Gold
  2. Themed Packs: These are sold for credits (real money) and contain three cards where you are guaranteed one (1) elite card and a chance to get a rare card (the next level card after elite, it has a gold foil border). Theme packs focus on four (4) specific characters depending on the set. These packs cost 150 credits.
  3. Ultra Pack: The most expensive booster pack sold for credits contains five (5) cards and guarantees you one rare card, a chance at an elite card, and also a chance to get a super-rare card. This pack costs 400 credits.

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You cannot trade digital cards with players but you can sell cards you don’t need at the card market place for as low as ten times the card’s value, check out the simple list below:

  1. Basic cards (bronze boarders) cost 5,000 gold to buy and sell for 500 gold.
  2. Elite cards (silver boarders) cost 20,000 gold to buy and sell for 5,000 gold.
  3. Rare cards (gold foil) cost 80,000 gold to buy and sell for 40,000 gold.
  4. Super Rare Cards (marked “SR” with a special gold stamp boarders) cost 640,000 gold to buy and sell for 320,000 gold.

While it looks like you will be compelled to spend money to enjoy the game, you can take the long route of grinding for gold AND credits to complete your deck. That’s right, you can earn credits through ranking up, rolling it as a match bonus reward, unlocking simple achievements (such as playing in matches X times), and participating in the online world-wide tournament (all rankers no matter what position will receive credits).

You can also earn gold in a similar fashion through match bonus rewards, achievements, and a daily log in reward where each consecutive day you log in ads a +1 to the multiplier of the gold bonus you get for  just logging in. As of this moment, I am on my 8th consecutive day logged in so I have a x8 multiplier on my gold reward. (Update: the maximum multiplier is apparently x10)

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While I spent money to fast-track my game, for those who would like to grind up, I suggest that you keep your gold for purchasing cards directly, fusing cards (combining 3 cards of the same kind to upgrade it to the next level) and save up your credits for Ultra Packs to be guaranteed 40,000 gold and potentially earn 320,000 gold if you score a Super Rare Card when you pick up a card you don’t need, better if you get the cards you need from the booster pack but that rarely happens, especially to me. I strongly suggest you don’t buy First Packs because your end-game will be to acquire Rare Cards above all, these gold-only booster packs only give you a chance for Elite Cards not even a guarantee. First Packs are pretty much traps to make you spend your gold and get frustrated at not getting anything you need which may in turn compel you to spend real money to get cards to sell for gold.

Even with all the generous bonuses you get, completing a deck without spending money will take a lot of time. We’re talking several weeks of dedicated playing and possibly getting your ass kicked every so often until you can build a decent deck to fight with other players online. You also have to deal with stamina issues when grinding. Borrowing a title familiar to people, if you know Mafia Wars, you know what stamina/energy/or something does for you. You need stamina to fight in battles whether it is against the computer or other people and you’ve got only five (5) bars of that. You recover one (1) stamina bar every twenty-five (25) minutes so that’s only five (5) battles every hundred hours or so. You could purchase a full stamina bar for 25 credits but you’re better off saving that for booster packs. While you need stamina to earn XP to level-up and get gold, you can still challenge your friends or fight with other people online in Free Battle mode to familiarize yourself with your deck, you will gain no XP, Gold, or bonus rewards if you participate in a battle without stamina.

 

Decks consisting of rare cards are impossible to beat if your deck is just composed of random cards slapped together because that’s all you have. You’ll be stuck fighting the computer opponent mostly on easy until you are able to fill out your deck with decent basic or elite cards including a power card, which increase your character’s HP and give you special buffs or perks during the start of a match or for the duration of the entire match. You need at least a basic power card to thrive in any game mode. You should aim to stock your deck with Elite Cards and Rare Cards with the proper abilities depending on what type of game play style you want.

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For example, I prefer suppressing my opponent’s ability to strike and to accumulate cards so I’m using Lili whose abilities consist of damage modifiers and free parries which cancels the attack value of an opponent’s card  when their cards in play (or their hand) consists of 3 cards or more to make dual exchanges (when both players use the strike command) extremely unfavorable to force them to limit the cards on hand, or to be afraid and lose their hands in fear of getting damaged. One nice rule in this game is when both players use the block command three times in a row, it forces everyone to discard their hand so turtles get penalized hard but this rules can also be used as a strategy to get out of a stalemates where you can’t attack because it will leave you open to a finishing blow if your opponent blocks your strike.

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Each character has a unique playing style described by the game when you are selecting your first character and deck and just to give another example of varying play styles, Paul Phoenix’s attack value on cards are extremely high, some of them gain exorbitant amounts of bonus damage when activated under certain conditions. He can beat you in one strike if you’re unlucky or your opponent manages to setup his attack perfectly but the draw back with this deck is the fact that most of his powerful cards either deal damage in some way so if you are able to suppress his attacks by allowing no damage to go through, a Paul user can beat himself without you having to strike him at all from taking too much damage from his own cards.

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There is little need to mention the physical cards unless you are invested in the game like I am. While seemingly having a higher rate of acquiring Super Rare Cards, physical booster packs also guarantee you a Rare Card in ever pack but also includes a collectible artwork card which does nothing for you in the game. I got four (4) artwork cards out of the five (5) packs I bought so out of the twenty cards (each booster pack contains five cards) I got, four of them are  completely useless where it matters, the card game. It’s worth noting that I have opened more than ten Ultra Packs from the in-game store from spending real cash and using the credits I earned in-game and did not get a single Super Rare (SR) Card. My assumption is that there is probably a guarantee of a few SR Cards in every box. On top of that, you can always trade cards you don’t need for cards that you actually need with other players and the fact that you can acquire cards for your in-app deck by scanning QR Codes means you can trade cards without having to exchange them physically if the person you’re dealing with isn’t a douchebag who will scan your card and block you from whatever form of communication you use to broker the deal. 

Good Points:

  • Deep game play mechanics with a fast pace makes matches quick and satisfying, that’s pretty good for a card game.
  • The game allows you to earn credits just by playing the game regularly so you don’t have to bust open your wallet every time you need new cards or a booster pack.
  • Regular card updates keep characters interesting and also balances out overpowered decks.
  • The graphics are good for a mobile game and while the maps and songs are limited, they stay true to the Tekken style.

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Bad Points:

  • AR Cards only have one pose regardless of card rarity. They quickly lose their novelty, as in right after you realize you cannot pose your AR character.
  • Artwork cards shouldn’t be part of the five (5) card booster pack. Come on, people buying these booster packs want to play a game more than they want to collect nice looking cards that do absolutely nothing.
  • Online play can sometimes be disrupted for unknown reasons. You can win or lose matches by default depending on whose internet gives out first.
  • The matchmaking system may need some tweaks to be able to accommodate and encourage new players to continue playing by adding match ladders based on deck quality (they are ranked from D to A++). The current system can pit my B rank deck against puny D rank decks. While that’s fun and all with an instant win, I don’t see new players enjoying that very much.
  • While Heihachi is a physical card edition exclusive, Namco Bandai does Tekken Card Tournament players no favors by not including a starter deck for Heihachi. You’ll have to buy A LOT of booster packs to get enough cards to complete a Heihachi deck. I only have three (3) Heihachi cards while one of them is a Power Card so that’s 13 more cards to go (hooray…)

Things That Swing Either Way:

  • Micro-transactions are necessary but I know people will not welcome the idea in general because there is the potential to spend more money on these cards than on a retail game but then again, the question you have to ask yourself is how long does one play a game exactly? PVP-centric games like Tekken Card Tournament can be played for far longer than any retail game but it all depends on how the game developers implemented new content to keep the game refreshing.
  • The game is always online so people with mobile phones will still need a data plan or a mobile connection to the internet to take the game anywhere and in places with bad reception (I’m looking at Globe), you won’t be able to play your game properly.

In conclusion:

Tekken Card Tournament requires a lot of patience and dedication to build a decent deck to enjoy the game properly. While the in-game rewards can help you gain cards without spending money, buying booster packs are not that big of a cash grab as you can be smart about your purchases to manage your in-game and real money funds to yield the most cards out of what you spend. The physical cards definitely opens more doors for players to acquire the cards they need without having to grind or rely on booster packs. The fast paced game play (matches finish under five minutes) allows you to enjoy a match anytime anywhere which is great if you’re out a lot or too busy to play games which require you to invest an hour or so in playing to actually enjoy a playing session. The great thing about integrating a card game with an online system is the fact that you can actually get something out of a match with another person to acquire more cards with. When was the last time you played a game of Magic: The Gathering with other people and got a new card out of it? Never, unless you place cards up as ante. I’ll continue playing Tekken Card Tournament for now and I’ll even spend money on it again eventually but in the meantime, I’ll be content with the cards I got and grind up for the the rest. If you’re playing the game now, you can look me up: mrslash.

Tekken Card Tournament physical cards are solely distributed by Datablitz. They are sold at P249 which isn’t far from the $5.55 SRP placed on it. You should call a branch near you to inquire and reserve booster packs if you’re interested in buying some.

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Tekken without all the twitch and combo pattern memorization.

Last Monday, a weird item in the front display of Datablitz Glorietta caught my attention in the form of Heihachi printed on a foil pack. Going in with zero knowledge of what it is, I bought a booster pack to satisfy my curiosity of what apparently is a Tekken Card game launched earlier this year on iOS, Android, Kindle (apparently) platforms, and can even be played on your web browser. The feature image above is basically from an in-game announcement from the Tekken Card  Tournament app officially announcing Datablitz as the distributor of the physical booster packs. I’m still exploring the mechanics of Tekken Card Tournament which seems to have mixed reactions from its players granted that mobile games tend to bring out heated debates on micro-transactions and pay-to-win paradigms. Although my first impressions of the game tells me you can actually play the card game without having to spend money if you are extremely patient.Gold (in-game currency) and Credits (cash currency( can be acquired by simply playing the game regularly and most if not all cards can be purchased with Gold except for the new addition to the game’s roster: Heihachi. His cards can only be acquired through the physical booster packs.

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Not sure how I feel about having an old man on my desk.

Each pack contains five (5) cards of which four (4) will always be game cards with QR and serial codes which allows you to add the physical cards you acquire to your deck in the Tekken Card Tournament mobile game. The fifth card can either be a game card or a collectible card which doesn’t have anything to do with the card game.

Each booster pack also comes with very simple instructions on how to play the game with the cards (less the mobile app) which is odd for a card game: where are the starter decks? The cards also feature AR character cards which can be used in the card game to boost stats and gain perks or take your favorite Tekken character around for photo shoots and what-not.

I’m still exploring the game so I’ll be discussing the game in-depth soon but in the meantime here is a quick explanation on how the mobile card game works:

  1. Each player selects a character: you will be given enough cards to start a deck for one character.
  2. Each deck must consist of 15 cards.
  3. In the start of play, you choose from three commands: Focus (to draw cards), Strike (to attack with your cards), Defend (to nullify the first two strikes from an opponent’s hand).
  4. All card have attack values and special properties which trigger upon certain conditions.
  5. The main point of the game is of course to reduce your opponent’s health to zero. The default HP of each character is 90 points and can be modified with power cards which can be acquired in the game.

Winning or losing matches in the game gives you gold and xp which are used to buy cards or digital booster packs. You can even earn gold, credit or card rewards just by playing so there is that option not to spend real money. You can also unlock achievement reward just by playing against the computer in arcade mode for additional rewards.

The booster packs seem to be relevant only if you’ve dabbled in the mobile game so you might as well check it out first if these physical cards interest you.

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Namco Bandai announced Saint Seya Brave Soldiers for a European release and with it, a new trailer.

I remember watching Saint Seya as a kid on a Chinese cable channel. I didn’t understand a word (it was titled as “Pegasus Warriors”, I think) of it but I was really engrossed with the awesome battles. Thankfully, (judging by the trailer) it seems that the awesomeness is preserved in Brave Soldier‘s gameplay.

Saint Seya – Brave Soldiers is set to arrive in Europe in November 2013 for the PlayStation 3. No confirmation for a North American release yet but Namco Bandai usually announce for Europe first so it’s a safe bet.

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Namco Bandai announced in a press release that Dragon Ball Z: Battle of Z, will be coming to the PlayStation 3, PlayStation Vita, and Xbox 360.

The game will feature online and local 4-player co-op battles — obviously taking the Monster Hunter route, and an 8-player battle mode. It seems to encompass characters and storylines from the entire Dragon Ball Z series including the movies, complete with Goku’s Jesus Christ mode.

Dragon Ball Z: Battle of Z is “coming soon” to Europe. Safe bet on a North American release as well. It’s also the worst titled DBZ game ever.

Just SAIYAN!

[show_hide title=”Click to view Official Press Release”]

‘DRAGON BALL Z: BATTLE OF Z’ PREPARES TO KI BLAST INTO EUROPE WITH ALL-NEW TEAM MELEE ACTION

– NAMCO BANDAI Games Europe Announces the Latest Title in the All-powerful Dragon Ball Video Game Saga, Coming to PlayStation®3, PS®Vita and Xbox 360® –

PARIS, FRANCE – 21 June 2013 – Europe’s legions of Kamehameha devotees have something special to look forward to: NAMCO BANDAI Games Europe is preparing to bring team melee battler Dragon Ball Z: Battle of Z to these shores for PlayStation®3, PlayStation®Vita and Xbox 360®.

Are you a team player with the crazy skills and cool composure needed to triumph in massive cooperative battles? If this sounds like you, then Dragon Ball Z: Battle of Z has just what you need, with revolutionary team battling for up to 4 players together in cooperative play against a host of fearsome opponents or in a giant 8-player battle royale. Found his weak point? Push your advantage and take him down together in a flurry of fur!

“The Dragon Ball games continue to thrill fans across Europe, and Dragon Ball Z: Battle of Z brings some very exciting new features to the series,” said Olivier Comte, Senior Vice President, NAMCO BANDAI Games Europe. “The large scale cooperative team melee battles are like nothing players have seen before in a Dragon Ball game. Fans can’t afford to miss it.”

With four different battle types, breath-taking visuals faithful to the inimitable Dragon Ball universe, plus full-featured solo play for those days when you want to bathe in the glory alone, Dragon Ball Z: Battle of Z represents the next essential evolutionary phase in the illustrious history of the franchise. Appearances from Special Force and Super Saiyan GOD are the icing on the cake of this irresistible recipe for ki chaos on the ground and in the air. Prepare your battle cry!

Dragon Ball Z: Battle of Z is coming soon to Europe. For the latest news and updates, join the DBZ family at http://www.Team-Up.eu

For more information about NAMCO BANDAI Games’ entire line up, go towww.namcobandaigames.eu. [/show_hide]

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Namco Bandai dropped a new trailer for its JRPG Tales of Xillia. North American Tales fans have been waiting long for this installment in the beloved series, and I assume this stunning new trailer makes the wait even more painful.

At least the wait is almost over — Tales of Xillia gets unleashed August 6 2013 in North America exclusively for the PlayStation 3.

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Namco Bandai has just announced at the Tales of Festival event in Japan that Tales of Symphonia and its 2008 Wii sequel Tales of Symphonia: Dawn of the New World will be re-released together as an HD Pack for the PlayStation 3.

Producer Hideo Baba (loosely translated “hide your chin”) made an announcement video which we have embedded at the top of this post. Watch it. It has subtitles. So watch it and read it. Multitasking makes you cool.

The HD collection has “Tales of Symphonia Chronicles” as its working title for now. Namco Bandai plans to release the game October 2013 for Japan and early 2014 for North America and Europe.

[UPDATE]

Trailer added:

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Thank you. Courtesy: NeoGAF

My Little Sister Can’t Be This Cute (俺妹): Happy End. When I spotted this game’s title gracing a NeoGAF thread, I had to do a double-take. “There’s no way that’s the game’s title,” I thought to myself. But it was. I didnt have enough context to be 100% sure, but the first take-away I got from watching the trailer was that the game’s end goal would be to bang your underaged sister and photograph said copulation, scandal-style. And a quick skim of the anime’s Wikipedia article reveals that I’m not far off the mark:

Kyosuke Kosaka, a normal 17-year-old high school student living in Chiba, has not gotten along with his younger sister Kirino in years. For longer than he can remember, Kirino has ignored his comings and goings and looked at him with spurning eyes. It seemed as if the relationship between Kyōsuke and his sister, now fourteen, would continue this way forever. One day however, Kyosuke finds a DVD case of a magical girl anime which had fallen in his house’s entrance way. To Kyosuke’s surprise, he finds a hidden eroge (an adult game) inside the case and he soon learns that both the DVD and the game belong to Kirino. That night, Kirino brings Kyosuke to her room and reveals herself to be an otaku with an extensive collection of moe anime and younger sister-themed eroge she has been collecting in secret. Kyosuke quickly becomes Kirino’s confidant for her secret hobby.

What is wrong with you people? I’ve seen at least three other outlets unironically cover this game, as if getting a family member off is business as usual in the world of anime. No, it’s thankfully not (confirmed by our resident weeaboo, Franz). I’m sorry, but if you are even slightly excited by the existence of this videogame, please turn yourself in to the authorities and get yourself chemically castrated post-haste. This moe garbage needs to stop, and you pedophiles are part of the problem.  “But, but she’s a 9000 year-old alien witch queen!” Please. The fact that this game is published by one of Japan’s largest and most respected media outlets (Bandai Namco) is exactly why Japanese media is dying and turning into a niche consisting entirely of panchinko machines and toddlers with bolt-on breasts.

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Seriously: HELP.

Upon further inspection, the game is actually Pokemon Snap with moe blobs. People are apparently going insane over the fact that you can secretly photograph your kawaii imouto and dress her up in different outfits whilst “uploading” them to an in-game social media service. Jesus Christ. Therein lies the problem: no matter how atrocious your product is, as long it depicts an underaged  Anime character in tight spandex on the box, it’ll sell to at least a niche audience. A very smug fan-populace  that exists only in the like-minded Facebook groups of the world, often seen dressed up in styrofoam and polyester regalia, prepared to lash out with very sterile threats at disruptors of the hive.

How many times do we really need to see over-excitable, spiky-haired protagonists (and their silent compatriots with well-kempt hair on the other side of the spectrum)? Developers really need to think twice before integrating yet another mysterious brunette, submissive blonde, red-haired tomboy princess, tanned  dude in a halter top or klutzy loli in their future videogames. Sadly, this is wishful thinking. My Little Sister Can’t Be This Cute (俺妹) Happy End will probably sell tens of thousands of units to a niche that is permeating the mainstream (no thanks to the fact that we all somehow think it’s okay to tolerate deviant behavior), and the vicious cycle will forever continue. I realize that I’m not the first person to speak against this type of “fanservice,” but man, someone had to say something.

 

 

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Super Robot Wars (SRW) games sure are coming at breakneck speed these days. Just yesterday we announced and previewed the 1st trailer for Super Robot Wars Operation Extend (SRWOE) for PSP/PS Vita. Today Namco Bandai (Namdai/Bamco to some) released ANOTHER trailer for another SRW game, Super Robot Wars OG Saga – Masoukishin 3: Pride of Justice for the PS3/PS Vita. Unlike traditional SRW games, the robots and characters that appear in this game are purely original creations from Bamco subsidiary Banpresto. Eventually they gained so much popularity in Japan (and Asia) that many SRW anime were created and the rest was history.

The 1st game in the series, Masoukishin: The Lord of Elemental was released for the SNES in 1996 and was eventually rebranded as “SRW OG Saga – Masoukishin: The Lord of Elemental”, ceremoniously re-released for the Nintendo DS in 2010. This DS remake was ported yet again, this time in the limited edition package of its sequel, Masoukishin 2: Revelation of Evil God that was launched for the PSP in 2012.

Masoukishin, despite being a SRW game is an entirely new world, a side-story featuring the antics of its main protagonist, Masaki Andoh, who constantly appeared in mainstream SRW games as early as SRW2 for the SNES in 1991. Eventually, original characters from other SRW games were made, and they were so numerous that Banpresto mashed them all together, including Masaki into yet another new series of games: SRW Original Generations, and were branded as the SRW OG Saga. Unlike the traditional SRW games that features characters from actual mecha anime, 2 OG Saga games found its way to America in 2006 thanks to Atlus.

Masoukishin 3 is coming out on August 22, 2013 and will be priced 7,480 Yen for the PS3 and 6,480 Yen for the PS Vita as a digital download. First print copies of the game will include a DLC that will grant players an additional skin for the mecha Valshione.

 

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Namco-Bandai Games recently released their first promo video for Super Robot Wars Operation Extend (SRWOE) for the PSP. It’s the first contemporary 3D Super Robot Wars game to be a fully downloadable PlayStation Network title, so there will be no physical items (UMD, manual, box). The game marks the premiere of playable characters and robots from Mobile Police Patlabor, Zoids and Keroro Gunsou, adding to a plethora of notable series veterans such as Macross F, Tengen Toppa Gurren Lagann, Code Geass and Gundam.

Although Super Robot Wars (SRW) is entirely Japanese, in 2006 Atlus localized 2 games into English, namely SRW Original Generations and its sequel Original Generations 2 for the Game Boy Advance. Despite the language barrier, a significant population of niche gamers who play SRW actually exist, not only in the Philippines and Asia, but also in USA and Europe. Of course, those that can speak Japanese (and to a certain extent Chinese) have a definitive advantage, but seeing people who can really play and finish a SRW game without any knowledge of Japanese is impressively respectable. I give kudos to their resourcefulness and their willingness to overcome difficult obstacles for the sake of gaming.

SRWOE will be out this summer (in Japan) and will be playable in both the PSP and VITA. The game is split into 8 chapters and will be released in gradual increments (hence the name Operation EXTEND). You can purchase each chapter for 1,000 Yen each or opt to pre-purchase all 8 for 6,480 Yen, though buying everything in advance will not give you the full game content from the start. Its only advantage is you save more money in the long run. However, for a limited time, chapter 1 will be only 500 Yen (50% off)!

Now, most of you will be asking valid questions, like where to get Japanese PSN cards and how to create a Japanese PSN account. Kotaku has got you covered. For the cards, you can hop on to Play-Asia. Google is your friend.

 

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NIS America has released new localized screenshots for Time and Eternity.  The game is shaping up nicely! It is one of the PS3 games I am looking forward to getting released because of the pretty animation (well, it is an animation RPG after all) and interesting character designs. Feminazi bonus: you play as a girl time mage in this game saving the prince instead (but the producer claims otherwise, haha).

The game is scheduled for release this summer in North America for $49.99, both for digital and retail.  Time and Eternity will feature English and Japanese voices so everyone wins.  Enjoy the gallery below!

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Namco Bandai has released a full iOS port of three (3) PSP games of The iDOLM@STER SHINY FIESTA series which carry new titles namely: Harmonic Score, Rhythmic Record, and Melodic Disc. Each port retains the full content from the PSP game which contains character unique to each game, a different song list, and an OVA episode all for the ridiculously bold price tag of $54.99 for EACH GAME. That brings you up to a grand total of $164.97 if you plan to buy all three (3) games.

Regardless of what I think of this genre of games, I have this sinking feeling that the game will do quite well even with the hefty price tag on it. All those non-Japanese speaking fans of The iDOLM@ASTER are probably rejoicing right now and hoping that the main console game will get an English release.

*SMH*

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The Namco Bandai, Capcom, and Sega crossover game is almost here. As we all know, June 25th marks the release of Project X Zone in North America and will feature  a ton of characters from the three companies — and the trailer shows it.

Namco Bandai also announced that the first run copies of the game will be a limited edition version with a mini-art book, poster, and music CD. This will retail for the same $39.99 price. This is a Fatlus Friend move, IMHO.

Project X Zone is coming 25th of June this year for the Nintendo 3DS.

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First teaser trailer for the Shonen Jump mash-up fighting game reveals the first four characters Goku from Dragonball Z, Monkey D. Luffy from One Piece, Naruto from Naruto and Toriko from uh.. Toriko. I’m sure we’ll get more character reveal trailers in the coming weeks leading up to release.

J-Stars Victory VS is developed by Namco Bandai. No specific release date yet but it’s announced for the PlayStation 3 and PS Vita.

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Here’s a good sliver of news for all of us waiting for Project X Zone.  Namco Bandai has officially announced that the game is going to be released on North American and European shores this June 25th!

If you have been living under a rock, Project X Zone is a Super Robot Wars-ish type of game featuring 50 awesome characters from Sega, Capcom and Namco Bandai game franchises.  We even publised a review a week ago for you to read up on!

Make sure to call your trusty games store to reserve a copy so you have one on release day.  This is one game I am sure looking forward to playing, fo shizzle.

Source: Namco Bandai

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“Xillia” or “cilia” is the medical term for “nose hair”. Seriously, look it up.

Namco Bandai has released a pair of videos showcasing two of the game’s main characters in battle. These are the first to be showing footage for Tales of Xillia in english. Voice work featured are mostly grunts and moans (hihihi) but there’s bit of spoken dialogue in them as well as giving us a glimpse of the cool battle system it has.

Tales of Xillia comes out this summer in North America and in Europe for the PlayStation 3.