First sighted as part of Castlevania: Lords of Shadow (The Collection) listing at Play-Asia, it has been confirmed that not only will the HD-fied version of this previously Nintendo 3DS exclusive title be part of that collection, it will also be offered as a stand-alone digital download from the PlayStation Store and Xbox Live Marketplace for the PS3 and Xbox 360, respectively.
The 3DS version was plagued by low frame-rate issues and that’s the main reason I’m still yet to finish it (you can find our official review here). I’m pretty sure this will be the best version to play for the second part in the Mirror of Fate trilogy before Lords of Shadow 2 is released.
Castlevania: Lords of Shadow – Mirror of Fate HD has a release date of October 31st. Perfect for a Halloween playthrough.
As previously reported, Metal Gear Solid: The Legacy Collection will be available in store in less than two weeks from now (July 9th) and Konami released the first english trailer for the PS3 exclusive.
If this deal has for some reason fallen off your gaming radar, let me remind you; Metal Gear Solid (PSN voucher), Metal Gear Solid VR: Missions (PSN voucher), Metal Gear Solid 2: Sons of Liberty HD, Metal Gear Solid 3: Snake Eater HD (includes the MSX Metal Gear and Metal Gear 2: Solid Snake), Metal Gear Solid: Peace Walker HD, Metal Gear Solid 4: Guns of the Patriots, and the two digital graphic novels for MGS 1 and 2.
And did I mention all of these for $50?
Metal Gear Solid: The Legacy Collection sneaks into retail July 9th 2013 for the PlayStation 3.
In a roundtable interview with Hideo Kojima, the creator of the Metal Gear universe expressed his intent of doing a remake of the first Metal Gear Solid. It wouldn’t be done by Kojima Productions, though as Kojima is looking for an external studio to do it for him, with of course, his supervision.
It won’t be just a cash-in HD remake like what the MGS Collection did — Metal Gear Solid 5: The Phantom Pain‘s Fox Engine will be used to power this remake. I’m predicting you will be able to see Meryl’s armpit hair with this version.
Kojima also touched upon the possibility of having some of Metal Gear Solid‘s mechanics updated to keep in theme with the newer games. This piece of info is already alarming some of the ‘hardcore’ fans of the franchise.
In an E3 interview, Metal Gear creator Hideo Kojima revealed that the fifth game in the series will have downloadable missions created by other players. It will also interact with handheld devices like smartphones/tablets and the PlayStation Vita (for the PS3 and PS4 versions).
He also confirmed that Metal Gear Online will make a comeback with MGS5 and they are currently hard at work developing it.
An open world MGO with horses? Hellz Yeahz.
The interviewer also pointed out to Kojima that with MGS5‘s timeline, Solid Snake would be about 12 years old in this time and the fact that Solid Snake was a child soldier. So when asked about the younger Snake’s possible inclusion in the game, Kojima, put on the spot, just laughed and said, “If we said anything right now it would be a spoiler and bad for the fans, so we’re going to stay away from that question.”
Read the full interview by clicking the source link.
Konami released a brand new trailer for METAL GEAR SOLID 5: THE PHANTOM PAIN, the next chapter of the METAL GEAR SOLID franchise at this year’s E3. This game will be available on Sony’s Playstation 3 and 4 and Microsoft’s Xbox 360 and One systems.
This new video features the FOX Engine’s exceptional level of photo-realistic visual quality with seamless integration of gameplay and cut scenes. This will also be the first time a METAL GEAR SOLID game gets the “open world” treatment and will feature real-time weather, realistic passage of time, and more importantly more freedom to choose your tactics to navigate the terrain and accomplish your missions. The returning characters what were revealed so far are the following: Snake, Kazuhira Miller, Ocelot, and Emmerich. METAL GEAR SOLID V: The Phantom Pain will also introduce new characters to the game’s universe and focus on the tragedies and ugliness of war. You can view the director’s cut video for a more vivid picture of these dark themes. You will also get a glimpse of a few new characters introduced to the Metal Gear universe.
I have to say I am very excited at the prospect of an open world stealth action game. It looks like an insta-buy to me even with such little details. Nevertheless, we’ll be digging up for more details to salivate over in the months to come.
A press release from Konami announced that Castlevania: Lords of Shadow will be coming to the PC!
Slated for a summer release, this will be an ‘Ultimate Edition’ of the game — both the Reverie and Resurrection add-on content will be bundled with it. Great way to catch up before Lords of Shadow 2 arrives!
A number of enhancements are added for high-end machines, including 1080p support and 60 per second locked frame-rate. Achievements via Steam and Cloud saving are also supported. A demo will be playable at E3.
[show_hide title=”Click to view Official Press Release”]
Highest Selling Castlevania Title In Franchise History
Makes Its Way To PC
Konami Digital Entertainment, Inc. today announced that the acclaimed Castlevania: Lords of Shadow will come to PC for the first time this summer. New assets and a playable demo will also be unveiled at this year’s Electronic Entertainment Expo 2013 (E3). Offering state of the art graphics that deliver an awesome game experience, plus add-on content (Reverie and Resurrection downloadable content) included in the full game, fans can play the new demo at the KONAMI booth (#2401, South Hall).
Castlevania: Lords of Shadow is a dark and vivid new re-imagining of the Castlevania mythology. It is the end of days and ungodly powers isolate the Earth. The World’s alliance with the Heavens has been threatened by a dark and malevolent force – the mysterious Lords of Shadow. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil wreak chaos and death upon the living.
Gabriel Belmont is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead, she realizes the horrific truth of what is at stake and guides Gabriel to his destiny – and hopefully salvation for the world.
Key features of Castlevania: Lords of Shadow for the PC include:
PC Key Features:
• New Features: Fans will enjoy the original full game plus add-on content Reverie and Resurrection. Additional features include enhanced 1080p High Definition Graphics, solid 60 frames per second (recommended spec), and trophy integration through Steam with Cloud saving.
• New Storyline: Players can immerse themselves into the brand-new Lords of Shadow storyline, meeting classic characters and experiencing tangential side stories.
• New Weapons and Skills: Overcome obstacles using the Combat Cross multi-function weapon and hone platforming skills in this sprawling adventure. Swing across chasms, climb sheer walls, rappel down cliffs, grip and pull away any and all things that get in the way!
• New Titan Battles: Take on behemoth enemies that scale to the size of complete world environments and where special attacks and cunning speed are required for advancement.
• New Exploration: Explore gothic ruins, dark castles, old forest and frozen wastelands. Discover a whole world to investigate with many routes and hidden secret places that contain items to aid Gabriel on his quest. [/show_hide]
Castlevania: Lords of Shadow is currently available for the PlayStation 3 and the Xbox 360. Gabriel will be whipping his way to STEAM this summer.
Want to see what’s going on in E3 but can’t be physically there? You can check out GameSpot’s coverage of the Pre-E3 Show 2013 on June 6th at 10 am Pacific Time (about 1 am here on June 7th). If you have an XBOX 360, you can also catch it in XBOX Live’s GameSpot app.
KONAMI will be in the show to update us fans on their new game trailers as well as exclusive interviews. They will be unveiling products from their new social games studios. Hideo Kojima’s Metal Gear Solid V: The Phantom Pain will be the major game highlight in the event. MercurySteam is also going to show the latest gameplay video for Castlevania: Lords of Shadow 2. You can watch the show at the KONAMI website.
KONAMI has partnered with CBS and GameSpot for this year’s Pre-E3 Show. Promotions are also going to be aired in CBS for fans and enthusiasts starting May 27th.
Konami has just announced that Metal Gear Solid: The Legacy Collection will be deployed to North and South America on July 9 (changed from the previous reported June release). This will be exclusive to the PlayStation 3.
The collection contains *inhales deeply*Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty HD, Metal Gear Solid 3: Snake Eater HD (and inside it the SMX versions of Metal Gear and Metal Gear 2: Solid Snake), Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker HD, and VR Missions. *whew*
All of these can be yours for the awesome price of $49.99. I know, right?
As if that’s not enough, the package also includes two Ashley Wood “digital graphic novels” and the 100-page art book featuring the series’ marketing art over the past 25 years.
[show_hide title=”Click to view Official Press Release”]
KONAMI ANNOUNCES METAL GEAR SOLID: THE LEGACY COLLECTION AVAILABLE ON JULY 9
Ultimate Line-Up of Fan Favorites Available in PlayStation®3 Package
Konami Digital Entertainment, Inc. today announced METAL GEAR SOLID: THE LEGACY COLLECTION will be available in North America and South America on July 9, 2013.
Celebrating the 25th anniversary of the METAL GEAR SOLID franchise, this PlayStation®3 exclusive package will include METAL GEAR SOLID, METAL GEAR SOLID 2: HD Edition, METAL GEAR SOLID 3: HD Edition (which includes the original MSX versions of METAL GEAR and METAL GEAR 2), METAL GEAR SOLID: Peace Walker HD Edition, METAL GEAR SOLID: VR MISSIONS, METAL GEAR SOLID 4: Trophy Edition and two Ashley Wood digital graphic novels which will be released for the first time in North America. In addition, the collection will include an all-new 100 page art book highlighting marketing art from across the globe, spanning the profound 25 year history of the esteemed franchise.
The METAL GEAR SOLID series is the seminal work of Hideo Kojima, Japan’s master game creator, and the progenitor of the stealth action game genre. With more than 33 million units sold to date, the METAL GEAR series has become a global phenomenon. The player controls a secret agent from an elite special forces unit who is sent on solo stealth missions through enemy installations, vast jungles, and sometimes even the thick of battle. Alone and surrounded by the enemy, even a special forces agent will find it tough to come out alive. But that is the secret behind the series’ popularity-the cerebral challenge of figuring out how to avoid combat, and the thrill of sneaking through enemy territory undetected.
METAL GEAR SOLID: THE LEGACY COLLECTION will be available on July 9 for $49.99 for the PlayStation®3 computer entertainment system.
For assets, please visit: http://www.konami.com/downloads/
For more information, please visit: http://www.metalgearsolid.com [/show_hide]
According to the press release we got from the good folks at Konami, Metal Gear Rising: Revengeance is getting a new DLC pack that will be available for download on May 14, 2013 (May 15 in the Philippines). The DLC will feature a side story with LQ-84i as a playable character. The pack promises hours of game time fun with LQ-84i as you can tinker with the character’s new abilities and characteristics while beefing up more of his background story.
The DLC’s storyline features LQ-84i’s story before he joined forces with Raiden and became Blade Wolf. New weapons, abilities, as well as a new boss is featured in this story arc.
The Blade Wolf DLC will be available for $6.99 in the PlayStation Store and 560 MS points in the XBOX Live Marketplace, so make sure you have enough left on your wallet come May 14.
Metal Gear Rising: Revengeance is developed for the PS3 and XBOX 360 by Kojima Productions and PlatinumGames. For now, enjoy the following screenshot gallery!
As seen today on Gamespot Live, Metal Gear Solid granddaddy Hideo Kojima finally let the cat out of the bag and ended the weird pantomiming he had to do with The Phantom Pain. If you weren’t in the loop, KojiPro released a teaser trailer for a game called “The Phantom Pain,” supposedly developed by Moby Dick Studios under the direction of one Joakim Mogren. They even went as far as shipping out a Swedish dude to do an interview as Joakim (it’s an anagram for “Kojima,” see) on an infamous episode of GTTV.
Anyway, this just confirms what we all knew anyway.
Short list of details so far:
The Phantom Pain + Ground Zeroes = Metal Gear Solid V
Big Boss has his “old” voice — no more David Hayter this time around
Releases on PlayStation 3/Xbox 360
UPDATE: Trailer’s up!
UPDATE 2: Konami confirmed that Ground Zeroes and Metal Gear Solid V: The Phantom Pain are two seperate games.
From March 18 to April 30 2013, Vampire Cafe in Ginza, Tokyo will be serving special Castlevania: Lords of Shadow themed dishes to celebrate the release of the 3DS game, Mirror of Fate. It consists of 4 entries representing the 4 playable characters of the game, and will include a specified coaster of the character the dish represents.
Start with a meat dish inspired by Gabriel Belmont: “Curse of The Jet-Black Illuminated Moonlit Night (Phantom of The Demon Castle)”. A Chicken and “Rainbow-colored Vegetable” Goulash topped with Sour Cream for 1,100 Yen. Fitting that Goulash is a Hungarian stew, and that Transylvania, where the Dracula stories took place was once a part of the Kingdom of Hungary. Incidentally, Castlevania in Japan is known as “Akumajou Dracula”, or “The Demon Castle Dracula”, hence the dish’s name.
For dessert, Alucard offers the “Destiny of The Haunts of Wicked Men” (Belmont’s Tragedy)”. It’s a Framboise (Raspberry) Panna Cotta with 4 Berries and Crème Anglaise (Custard) sauce. You get two red meticulously designed crucifix-shaped Panna Cottas and all the works, for 650 Yen. Interestingly, the dish’s name in Japanese is “Sadame No Makyou”, coincidentally the Japanese title for Mirror of Fate.
If you’re in the mood for some social drinking, Trevor Belmont has an 850 Yen green-colored Vodka-based spirit called “Trevor Belmont’s Determination”.
Finally, a non-alcoholic beverage by the famous Simon Belmont for 750 Yen rounds up the menu. Judging from the color, it seems like your typical Four Seasons drink.
So if you’re a Castlevania fan that happens to be in Tokyo this summer, why not check out the Vampire Cafe? The Japanese version of Castlevania: Lords of Shadow ~Mirror of Fate~ releases March 20, 2013 in Japan with English voices and Japanese text.
UPDATE: If you plan to buy yourself a Metal Gear Rising: Revengeance hoodie or some t-shirts (or any other UNIQLO items for that matter), you might as well present this coupon to get PHP 300.00 slashed off the final price. Promotion runs from March 15 to 31, 2013. Please read the terms and conditions on the coupon.
Fans of the Metal Gear Rising: Revengeance franchise rejoice! You can now play your game and wear it too. UNIQLO, famous fast fashion brand from Japan which is now in Manila, has launched its MGR:R collection. This marks the fourth release of Metal Gear UTs which started from Guns of the Patriots, Peace Walker, and the 25th anniversary of the Metal Gear franchise. Comprised of hoodies and t-shirts, the collection showcases art from the Metal Gear character and mechanical designer Yoji Shinkawa and other quirky prints designed by the brand.
T-shirts go from PHP 790.00, and hoodies at PHP 1,490.00. See link below for the full collection.
Earlier this week, the Nintendo eShop released the Castlevania – Lords of Shadow: Mirror of Fate demo and I gave it a go. The demo was short but gave me a very clear picture of what I would expect from the first Castlevania game for the 3DS: The mechanics of the full 3D environment Lords of Shadow (on the Xbox 360 and PS3) on a side-scrolling platformer.
Mirror of Fate is the bridge between the first Lords of Shadow and upcoming Lords of Shadow 2 focusing on the “origins” story of several key characters in the Belmont bloodline. The story is a hate or love kind of thing to me as it will shake up what you already know of Castlevania prior to the reboot.
The game is divided into four (4) episodes and characters to play as. However, these characters are technically the same and vary slightly only with their magic skills and secondary weapons. All characters wield a Combat Cross (aka The Whip) and have the same list of moves while their magic skills are mostly utilized as a tool for exploration more than a combat necessity.
You don’t pick up loot, there are no restoratives, there are no variety of weapons, armor, and accessories to find and equip. The only things you search for are power-ups to extend your health bar, magic bar, secondary weapon ammunition, dead soldier scrolls and bestiary scrolls for game completion.
Share new abilities through character lineage – Gamers pass on their characters’ newfound abilities in each era and discover the true destiny of the Belmonts.
– Konami Website
The “ability sharing feature” is quite laughable as the only ability that is truly passed on is “double jump” and the whip skills. Magic skills and secondary weapons are not shared between characters.
Truth be told, I only found myself using a very limited number of abilities through-out the game namely: Double Jump, Rolling, Counter Guard, and pressing the “Y” button 2-4 times or the “X” button 2-4 times for attacking. While there are several whip moves, I never felt the need to learn any of them at all.
All boss fights are fought on a flat surface and the key to winning is learning their limited attack patterns and keeping your distance while your Combat Cross (with insanely long reach) does all the work. It is rare to fight a boss which requires you to do some platforming, as a matter of fact I can just remember one boss fight which involved something other than rolling out of the way or jumping over the enemy.
There are no save points in the game as it utilizes a checkpoint system where the game auto-saves when you reach certain points and even in the middle of boss fights. While this reduces the frustration of dying tremendously, it doesn’t make platforming and boss fights as rewarding as it should be or challenging for that matter.
What I can appreciate about the combat in Mirror of Fate is the fact that even the lowliest monsters will not tolerate a sloppy player. Hit and run is a thing in this game because putting yourself in range of monsters and not caring if you get hit or not is very punishing in this game. You cannot “out rank” monsters in terms of stats because there are none. To me, this is a welcome addition but fans of the Nintendo DS Castlevania games might disagree.
Platforming in this game is quite lenient as it was in the original Lords of Shadow. There are a lot of ledges to hang on and jump from. There will be swinging with the combat cross which is just a simple press of the “R” button when the hook is visible on screen. The moves look really nice but they really are not much of a challenge.
While the level of detail on the characters and environments are arguably one of the best I’ve seen on the 3DS, the game suffers from low frame rates especially when there are several moving elements on screen. While these drops in frame rates do not cause “lag-death” it is very straining on the eyes and tends to make playing for more than 30 minutes uncomfortable.
Cut scenes have full voice acting and are presented in a cell-shaded animation style. They look really good on 3D mode but you will notice their lips aren’t synced with the character lines. As a matter of fact, they hardly move at all! It’s not a big issue but it does take away a certain level of immersion. Also, turning cartoony on the cut scenes just seems wrong to me. I would rather they keep the things consistent.
The music of the game is nice and sublime. It fits the mood of the game but I do miss the memorable and catchy tunes from previous Castlevania games which make you just want to linger on in a certain spot and listen to the music.
Seeing all the technical issues and limitations, we might be seeing this game pushing the 3DS’ hardware to the limit which isn’t exactly a good sign because Castlevania: Mirror of Fate is a very short game. I’ve clocked in over 8 hours of playing time to finish the game on normal mode with 80% of the game explored. The next step is playing the “Hardcore” difficulty setting unlocked after finishing the game once and to get 100% to unlock an extra cut scene and that’s that. I suppose you could push your playing time to about 20 hours maximum with consideration of dying more frequently due to a higher difficulty setting. Twenty hours is not the amount of game time I come to expect from a Castlevania title on the handheld. I am worried that this is as much content as we can expect should there be another Castlevania for a handheld console, the bar should be set higher compared to Mirror of Fate. I hope this is technically possible.
In conclusion, I like the direction Castlevania is going for the handhelds in general but this is still a work in progress as Konami is far from reaching that sweet spot that old and potential new fans of the series will all be able to appreciate. If you’re expecting “Symphony of the Night”, you will be disappointed. But if you’re a fan of the first Lords of Shadow or similar games such as God of War, and you’re in to 2-D platforming, you might consider picking up this game but I wouldn’t go as far as telling you this is a must-have for the 3DS.
Here’s a video review of Castlevania: Lords of Shadow: Mirror of Fate from the guys over at Gametrailers. It’s unfortunate that the game suffers from a number of issues but GT says it’s still fun especially the part leading to the ending.
I would still want to play it for the story, though — as it’s the bridge title to the upcoming Castlevania: Lords of Shadow 2.
Being in the enthusiast press almost guarantees (dooms?) one to a life of cynicism and second-guessing. I’ve enjoyed the better part of the last seven years covering games, but I’ll be damned if I didn’t wish I was doing this thing sometimes. Let me spell it out for you: being in the games press has all but destroyed my formerly-poignant ardor for electronic games. That being said, I’ve decided to tentatively turn a new leaf, so instead of the usual fingerpointing and arm-flapping, let me share a happy story of how I was completely wrong, and how videogames can be enjoyable without that extra layer of vitriol.