Prior to playing Battle Princess of Arcadias, All I knew was that it was a side-scrolling action RPG and somewhat resembles games like Dragon’s Crown or Muramasa: The Demon Blade. But that alone made me want to try out the game for myself and I was happy to have played it, for the most part.
Battle Princess of Arcadias is a downloadable PlayStation 3 game developed by Apollo Software and published by NIS. The story surrounds a battle princess named Plume and her quest to defend the kingdom of Schwert from evil monsters. But, as one might be able to deduce, the narrative here is anything but serious. As a matter of fact, that helps Battle Princess of Arcadias‘cause, as it comes off as a light-hearted stroll down fantasy lane with plenty of charming characters to boot. Despite this being a title that emphasizes gameplay above anything else, though, it still manages to take special care of developing a fairly large cast in a comprehensive way. In fact, the plot can become so front-and-center that certain scenes between dungeons can drone on for far longer than desired, simply because there’s quite a bit of text to read while the game tries to flesh out its world.
The game’s focus partitions into three distinct slices. Most common and obvious is the form of a traditional 2D beat ’em up. From Double Dragon to Muramasa, the need to roam across the land and smack the crap out of monsters is a call to adventure no one, battle princess notwithstanding, can deny. Arcadia’s modest attack suite, a light and heavy attack for each character, is confidently basic with the ability to string together different combos to spice it up. In the game, only one of three different characters at any given time. Blocking is not really encouraged due to the fact that it breaks your combo which goes into your overall rank at the end of the stage.
Outside of these basic battles, there are also sieges and skirmishes that you can take part in. Sieges will have you and your brigades do battle against a single boss enemy. These battles are rather tricky, as you have to maintain your brigade’s formation and watch out for your own health and the enemy’s attacks. Formations are basic, a middle ground between attacking and defense. Attack formation is high damage but lowered defense and of course defensive formation is the exact opposite of attack. You must use the morale that you have gained during battle to switch out the different formations, with each switch reducing morale by a certain amount. There is also a retreat option if your brigade gets low in health. This option is great to try to quickly replenish your units but leaves you all along against a boss that you really cannot do damage against. Once you have done enough damage with your group, you can stun the boss and then with 100 percent morale, you can unleash a showdown move. This will have you button mashing the square button before the time runs out to attempt getting a high-powered attack.
The third type of battles are skirmishes. These are sections that have players amassing troops to face off against an army of enemies. In this mode, players are asked to do what they did in the first but they are to also issue commands to their underlings. In this, we get a sort of strategic combat that really helps deepen the battles at large, as the straight-forward hacking and slashing components previously mentioned can be a bit shallow. It feels odd initially to go from playing the game in a typical beat’em up way to having to think tactically and adapt to situations on the fly; being able to order attacks, defensive maneuvering and retreats all come into play here, requiring a sound mind to topple the enemies that stand in a player’s way. In fact, these portions are extremely difficult simply because folks have to take on waves of enemies until a certain condition is met. It’s not a cheap difficulty, however; if players die, it’s on them, not some flawed mechanic 0verlooked in the development process. Lastly, we have the boss encounters. These work in the same way as the formation battles, except they’re usually a bit harder given the circumstances.
From any point of view, Battle Princess of Arcadias’ looks quite nice. Or at, at the very least, it shows well does in screenshots. It’s also careful to make its characters sweet without feeling too saccharine, suggesting an appreciated amount of restraint in the art department. That being said, characters don’t animate particularly well – often times Arcadias feels like a highly polished browser game – but it’s something you seem to get used to after few hours have passed.The menu and interface are clean, intuitive and easy to navigate. The audio does a nice job complementing the aesthetics, with a soundtrack that is especially whimsical. Dainty compositions mixed with rocking anthems in boss battles were just the right blend to keep me hooked. There isn’t a dual voice-track option, which means Battle Princess of Arcadias‘spoken dialogue is all Japanese, which is perfectly fine with me but might turn some people off.
- Fun but somewhat simple gameplay
- Deep equipment customization
- Beautiful 2D art
- Awesome soundtrack
- Uninspired level progression
- Shallow Story
- Stiff animations
Battle Princess of Arcadias
Developer: Apollo Software
Publisher: NIS America (PS3)
Available for: PlayStation 3(Digital)