Review: Monster Monpiece (PS Vita)

Review: Monster Monpiece (PS Vita)

Yeah. Definitely questionable.
Yeah. Definitely questionable.

I like video game versions of trading card games. Learning to play them via an in-game tutorial is better than consulting a printed rulebook, for one. And it’s much cheaper than buying the real-world equivalent especially with most of TCGs having expansions and collectible price market. It’s also more convenient to just play online (if the game supports it) than to trek to a local hobby shop and find people to play with.

Monster Monpiece is a card collecting battle game from Idea Factory. In the past, Idea Factory has licensed their games to other publishers (like Atlus, etc.) for North American release but this time, they are doing it themselves. I think it’s because the other publishers chose not to have a go at this one for reasons I’m about to tell you.

The gameplay part is solid but the theme is a bit risqué. Cards all depict “monster girls” — anime girls that are sexually suggestive in nature and mostly underaged looking (i.e. lolicon). Cards have the capability for upgrades to power them up by a mini-game system that you would not dare do in public. It involves stroking the front and rear touch panels of the Vita system, an action that is akin to jerking off the male genitalia. This unfortunately plays out via embarrassing moans and grunts from the female character illustrated on the card. After looking around to see if anybody was watching that mess over your shoulders, your efforts are rewarded with new abilities and higher stats for the card; and more importantly, the monster-girl’s artwork on the card will be changed. When I say “changed”, I mean “more naked”. So yeah.

Monster Monpiece’s tale is a typical anime-inspired save the world from a catastrophic event kind of story. The protagonist is ayoung girl named May who is in training to become a card wielder. The plot revolves around May’s relationship with the monster girls that reside magically in their cards (think Pokemon but with cards and loli girls instead of grotesque creatures) and solving the mystery behind an evil power turning other monster girls into “Lost,” or evil monster girl cards in human-speak. Small note, character skits are fully voiced in Japanese. There is no English audio option but the text translation is pretty good.

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I was surprised at the depth of Monster Monpiece’s core gameplay; as a reformed TCG addict I found the rules intuitive enough for lapsed gamers such as myself, or even new players to the genre to grasp. The game is paced really well, and doesn’t just throw you into the flames. It explains the basic stat and properties of the cards then walks you through a sample battle before introducing you to more advanced cards with specific abilities.

Obviously, being a TCG title, battles play out with a turn-based system. With a turn consisting of a player summoning a card to the board, spending mana. A set amount of mana is added to your pool every turn but certain card abilities give you more mana if you need it. The board consists of multiple lanes and squares where you put the cards when you summon them. At the opposite ends of the boards are each player’s “castle”. Your goal is to have a monster reach your opponent’s castle and reduce it to zero hit points. At each of your turn you can summon one card or pass. After that  phase, the cards in play will either move one space towards your opponent’s castle or attack an opposing monster if they are in range. Attack and defense are decided with the cards stats and abilities. ATTACK is how much damage the card deals, HP is how much damage it can take before it dies, and INT is used by healers and buffer type cards.

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The player has absolute control over what cards to use in the deck and one can even save multiple configurations. Each deck can have a minimum of 30 and a maximum of 40 cards. In my experience, getting your deck to the full 40-card limit is more advantageous as the AI often exhausts his deck in a long drawn out match. Running out of cards means automatically losing the match. You can build up your card collection by winning specific cards in the story or buying booster packs with the in-game currency earned by winning matches.

Upgrading your cards will require spending “Rub Points” which you acquire by winning battles. And as I mentioned above, you wouldn’t want anyone catching you doing this. The rewards are great (upgraded stats, new abilities) but they didn’t need to implement that specific gimmick just to do so. Sure, it’s funny the first few times but it is really embarrassing and the developers could have  honestly offered to disable this. You can’t really finish the game and win the more difficult battles far into the game so this awkwardness is unfortunately forced to the player.

There is an online mode where you can battle other players but I was not able to find anyone when I tried it so I reserve my judgement on Monster Monpiece‘s online modes. One other weird thing about the game: it has the Vita’s screenshot feature disabled while playing the game. Hmm, I wonder why.

It’s a shame that Monster Monpiece’s fantastic gameplay is forever trapped in such a sketchy presentation. But if you can look past this (and do the upgrading when no one is around), the game offers solid strategic gameplay that anyone can enjoy.

Rubbed me the Right Way:

  • Gameplay is solid. Surprising amount of strategy involved.
  • Lengthy campaign but structured perfectly to play on the go.

Rubbed me the Wrong Way:

  • Forced gameplay mechanics that are not really needed.
  • The hentai factor.
  • Screenshot feature is disabled while playing the game for some reason.

Monster Monpiece

Developer: Compile Heart

Publisher: Idea Factory

Available for: PlayStation Vita (Digital)