Review: Dive Kick (PS3/Vita/PC)

Review: Dive Kick (PS3/Vita/PC)

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Dive Kick is a fighting game that literally uses only two (2) buttons to play. The D-pad is of no use in this game so there aren’t any complex input patterns or chain combos you have to memorize in order to pick up this game. As a matter of fact, one or two games in, you’ll automatically “get” this game. Despite the simplicity of the game’s control, Dive Kick is able to draw in fighting game newbies and veterans alike with a surprising amount of depth. I also have to point out that I’m a very casual player of fighting games.

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Timing is the name of the game:

With the game in a perpetual state of sudden death, one hit is all you need to win a round in Dive Kick. Each of the thirteen (13) characters in the game’s roster play differently even if your input device is limited to only two (2) buttons. The variation in play style of each character lies in how high they can “dive” (jump), the angle of their kick, the velocity of said kick, and then there are some x-factors which are special moves activated by pressing the two buttons at the same time and the kick meter powers (super moves). You goal is simply to trick your opponent into a position where they are unable to avoid your dive kick (you can’t block in this game). As I said, anybody can pick up on this game without having to go through rigorous move-list memorizing and single player training on combos and learning the proper timing of special moves. You can play this game with anyone, even people who have no aptitude or interest in playing games in general.

One shot is all you need to win
One shot is all you need to win

Talking Trash:

Even if tensions would run high, I believe trash talking plays an important role in fighting games because its one of the best tools to psyce people out (just don’t get too personal). Dive Kick goes out of its way to highlight people when they are sucking real bad with the fraud and choke detection system. These “systems” basically just add insult to injury when a player fails to win a single round or lose the game to  a five to zero comeback all in good fun. Also, for the first time ever (I think), head shots matter in a fighting game! Kicking someone in the head will not only give you a rush with a “headshot” victory banner, you will also render your opponent dizzy for the next round making their dive kicks less effective for a fixed period of time on top of cancelling out their kick meter (super move bar). There is even a gem you can equip before a match called the YOLO gem (self explanatory) and nothing is more humiliating than getting your ass kicked by someone with that gem.

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Stretching Out The Game:

There are thirteen (13) characters with funny background stories which will compel you to finish story mode just to see what hilarity ensues at the ending for each character. Outside that, there is online multiplayer for casual games and ranked games. You’ll need to go online and fight ranked matches to acquire all trophies which will take quite some time because the feats you have to pull off aren’t exactly easy (if you don’t cheat and farm them with a friend). Other than that, it would really depend on your group of friends or if the game is actually going to show up in your local tournament. Dive Kick is actually an EVO approved game.

Good Points:

There is enough depth and fun to go around for everyone in this game for fighting game veterans and people who couldn’t care less about the genre.

It’s a great game to break out anywhere (you can play versus mode with two human players on one PS Vita) it’s a great game to kill time with.

Dive Kick doesn’t take itself seriously despite the raves of people on how deep the game is. The creators of the game still treat Dive Kick as a parody game and with that, there is a lot of good laughs to go around from the character back stories to Uncle Sensei’s pre-match tips.

Bad Points:

The simplistic controls will eventually bare down on you despite of the depth of the game. It will be hard to play this game for extended periods of time.

Things Which Can Go Either Way: 

The intentional comedic character design, dialogue, and character voices may not appeal to everyone or may not get the jokes because there are a lot of references to fighting games and culture. I don’t get most of them.

The art style and character design will not appeal to everyone.

Dive Kick will probably piss hardcore fighting game veterans when they lose to a clueless newbie (which is entirely possible).

  • Shin Corpuz

    BANKRUPTCY!