The past month in the world of games journalism was riddled with controversy which put gamers, the game journalists and the hobby itself in a bad light. Big and now often abused words such as “misogyny”, “sexist”, and even “rapists” have been thrown out and used to generalize the “gamer identity” in an attempt to sensationalize news posts in various online outlets. Personally, all those digs at gamers and the conspiracies which followed such as #TheFappening looking like an elaborate scheme to get more people to drink the Social Justice Warrior Kool-Aid by vilifying people who associate themselves with the sub-culture of being a video gamer. What do these SJWs really want in life? I would imagine it to be some semblance of credibility and clout which would translate to money or projects that would generate money for themselves. I mean, I would do it that way given the opportunity and a lapse of my own principles. I mean a cry out for “inclusion” in video games and popular culture such as comic books seems like a far cry from real social issues happening around the world.
Looking back at covering the Tokyo Game Show last month, I couldn’t help but notice a few things people didn’t really talk about. What outlets would have talked about are the JAV (Japanese Adult Video) Idols in the Ryu Ga Gotokou (Yakuza) booth and the giant Onee-chan Bara demo booth where patrons would play the demo of a game about scantily-clad girls slashing things inside the boobs of a girl printed on a wall. There was also no shortage of booth girls (who would have been scrutinized by someone) and even hired female name-cosplayers whose jobs were to give out promotional materials or just to strike poses for the deluge of photographers, press and non-press alike that would come to convention. Despite the general male-centric fantasy tone of the showcased products, I did notice a healthy population of women in the crowd participating as consumers lining up in the demo booths of any game you could find in the show floor.
It was not only in the demo booths but in the presentation panels such as the Yakuza presentation panel which featured 10 JAV Idols and the game is about three things: money, violence, and women. Do these women who attend the panel and not voice out any objections about glorifying the Yakuza life as it is misogynistic towards women do a disservice to their own gender? I believe not, I think these women who were watching the same presentation beside or behind me who just laughed off the raunchy content of the game simply just get it. Video games are not a reflection of reality, it’s fantasy. We do things in video games that we can’t do in real life. They don’t enable us to just “live our lives in the game” like people looking outside-in would assume. It’s just passing the time and having fun, then we get on with our real world things. How hard is that to figure out? Explain. The people who get caught up with those games and virtual worlds obviously need help not because of video games but because of their upbringing and how society (the real world) interacted with them.
Yakuza and similar games are targeted to a male audience and that’s not a bad thing. Having said that, it’s not like there aren’t ANY games targeted to female fantasies either. There is a game in the TGS published on the Playstation Vita and obviously hyper-sexualizes men in all their glorious um… I don’t know manly beauty? However, the point of all this isn’t about some gender commentary and how video games, should portray gender roles. The writers and game designers could honestly do anything they want, as long as it’s in good-will to deliver and entertaining product. If it’s too sexualized, violent, or emotional intense to your liking, don’t buy it. Say it makes you uncomfortable but don’t demand that your opinion be taken into consideration for the entirety of the game or ALL GAMES for that matter. There is a reason why markets are segmented and not all products are inclusive of every possible demographic there is out there. It is the same way comics (another favorite target of SJWs) are marketed. There is a comic series for everyone, there would be even more titles you will find interesting if you can (and should) move past things like gauging how offensive a character’s pose would be and how sexualized or un-sexualized a character is with their old/new costume. If we go down that route, haven’t we already forgotten what video games are supposed to be for? You know, that thing called “game play” and why we all played games in the first place? Sure, maybe it was the box-art, or CG video (for playstation and above era gamers) that put a game on our radar but if they didn’t play well, we wouldn’t have given them the time of day or most of our childhood, which is the more likely case. It was a real shitty time to read about games in mainstream news outlets late August to September and I certainly hope it doesn’t happen again. As adults who still indulge in video games, we know where we stand and we most certainly have our own identity. We look forward to the new challenges and thrills video game
companies will lay out in the installment of “Popular Franchise A-Z” not how we are apparently misogynists and suppressed rapists for partaking in the hobby. We are functioning members of society just like everyone else but we prefer to play video games over partying in clubs, watching sports in bars, or I don’t know spending time in gentleman’s clubs.
With all these people clamoring for “social justice” in video games and other popular media about apparent sexism, it makes me wonder if they ever truly partook in the hobby they are criticizing. There are so many things to talk about regarding games. If not the game itself, the artists and musicians behind it. Better yet, what about the various art and game development schools who have had graduates or even undergraduates already contribute to gaming? Did you know that there were art schools and game development schools participating in the Tokyo Game Show as exhibitors too?
Every time a SJW defends him/herself by calling their critics gatekeepers,it just makes me doubt their sincerity towards the hobby even more. So basically they are stirring up controversy just to be relevant, right? Then why would I give a hoot about any of those twisting words and taking context out of games and turning them into rallying cries to stand up against injustice against a gender, belief, or culture. Ulterior motives all over, nothing to see here.
There are so many real social issues which need to be taken on that have no relationship to video games which is a form of entertainment for the financially stable. Video games are where people would pass time in the hopes to be entertained in the manner of their choosing. The fervor of the SJWs against video games are certainly appreciated in real social issues that directly affect the lives of REAL people such as poverty in Africa and developing countries such as the Philippines. Or perhaps against victims of extreme religious or cultural beliefs which actually practice or condone misogyny towards women. But no, they are directed at trivial things on mainstream platforms (video games and comics) with ulterior motives. Therefore, you sirs and madams who exist to be offended for other people are not welcome in the world of video games. I know where I stand and I choose to boycott any game developer, publisher, and news site which partakes in putting SJW garbage on a pedestal. This is the best way to ensure they fall out of relevance.
On a lighter note, I leave you all with all the other sights of TGS. It was glorious and I look forward to coming back next year with video game coverage instead of commentary on shit-eaters trying to gain more clout and “making a name for themselves.”