Capcom Loses The Plot, Reinvests Monster Hunter IV Earnings into Mobile Ventures

Capcom Loses The Plot, Reinvests Monster Hunter IV Earnings into Mobile Ventures

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If you remember, Capcom announced earlier this year that Breath of Fire VI will be coming to smartphones in an immensely entertaining (in terms of Internet reaction and Schadenfreude) press release. Quite frankly, it seems that the company is going into its post-generation cyclical “scumbag mode,” which we’ve seen several times in the past; in just the past two years Capcom has angered and alienated its own fanbase by way of:

  • Cancelling the much-anticipated Mega Man Legends 3
  • Also cancelling any future Darkstalkers games because the HD remakes did not sell
  • Releasing a half-baked mainline Resident Evil title and tarnishing the series’ remaining goodwill
  • Questionably releasing HD remakes of their Dungeons and Dragons arcade games mere months before spiritual successor Dragons Crown
  • Refusing to release a physical version of the latest Ace Attorney title despite clear demand from fans
  • Announcing a fourth iteration to Street Fighter IV as a separate stand-alone title
  • Arguably exploitative/shady DLC practices (Asura’s Wrath being a prime example of this)

And now, it appears that Capcom won’t be winning any of these fans back as the company has announced plans to invest into the mobile scene (an arena where they previously dabbled with using outsourced developers) by opening a new mobile-centric studio in Osaka to the tune of 4 billion Yen. Capcom has gone as far to say that the profits used to fund this venture came from excellent sales of their latest Monster Hunter title, and that it’ll bring the company a much-needed financial shot in the arm.